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Sounding like the coolest guy in the room, Hideo Kojima says him being creative "isn't special," it's just as natural as eating: "If creativity were taken out of my daily life, I probably wouldn't survive"

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By Scott McCrae published 6 January 2026

"It's built into my body. It's not unique to me."

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Hideo Kojima waving near a Sam Porter Bridges statue
(Image credit: Kojima Productions)
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Hideo Kojima has decided to flex on everyone by saying creating things isn't actually all that special, but rather just a simple part of day-to-day life.

Kojima has a massive resume by creating a series that is almost entirely composed of masterpieces with Metal Gear, Death Stranding and its sequel, and has been involved with a ton of cult classics like Snatcher and Policenauts. It's not a stretch to call him one of the most creative game directors due to how wholly unique each of his games is, but as it turns out, being creative isn't a big thing to him.

During an interview with Wired (below) where Kojima is asked questions by fans, he's asked, "What does creativity mean to you, not as a creator, but as a person? And from your perspective, what is the true essence of creativity?" Kojima specifically notes the final question saying, "I'd like someone to tell me that."

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He explains, "To me, creating isn't special. It's simply a part of my daily life," which is a flex on the likes of me who has missed deadlines simply because I needed to read the Wikipedia synopsis of WWE SummerSlam 2006. Kojima likens creativity to "sleeping, eating, walking, or bathing" as just something you do day to day. "It's built into my body. It's not unique to me."

Kojima continues, "From waking to sleeping, I'm always thinking. When inspired, I instantly visualize and conceptualize. Then I just go to the office and bring those ideas to life." He reckons that most creatives are the same as him, and says: "If creativity were taken out of my daily life, I probably wouldn't survive."

Hideo Kojima calls Death Stranding 2 his "masterpiece," but that's only because his "latest work" is always his best.

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Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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