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  1. Games
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  3. Bloodborne

Bloodborne "is a special game for me" says Hidetaka Miyazaki, and it's "the strongest reflection of my type of flavoring of a game that one can experience"

News
By Ali Jones published 12 January 2026

"I've imparted a lot of my own ideas into this game"

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Bloodborne screenshot of The Hunter player-character with their back to us, wielding a bladed in their right hand and an a ranged weapon in their left
(Image credit: FromSoftware)
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Bloodborne is "perhaps the strongest reflection" of soulslike legend Hidetaka Miyazaki's "flavoring" of a game, which makes the continuing absence of any kind of sequel even more painful.

Speaking to Game Informer, Miyazaki said that "Bloodborne is a special game for me" and that there were a couple of major reasons it remained so important to him. The first is that "it was probably the most challenging development cycle we've had from a studio perspective." To come out of that tricky creative process with the highest critical acclaim FromSoftware had ever received (at least until Elden Ring) clearly means a lot.

But possibly even more important than that, Miyazaki says, is how "personal" Bloodborne was for him. "I've imparted a lot of my own ideas into this game," he says, "whether it be the story, the world-building component, or even the game mechanics and the game systems that are in place." The result, he claims, is that Bloodborne "is perhaps the strongest reflection of my type of flavoring of a game that one can experience."

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That's high praise, especially since Miyazaki has lent his expertise to so many excellent games. Bloodborne, however, retains a significant cult following, helped in no small part by the fact it's never escaped from its PS4 exclusivity. There's no PS5 version, PC port, or even a proper 60fps patch, despite the long-term efforts of the community. This year's Switch 2 exclusive, The Duskbloods, seems like it might be something of a tonal successor, but we're still yet to learn much about that, and a successor and a sequel are certainly not the same thing.

The worst part about all this is that Miyazaki knows just how popular Bloodborne is, and he's not afraid to tell us all about it. In 2024, he said he was "very happy" that so many people wanted to see a Bloodborne remake, and acknowledged just how badly people want a Bloodborne PC port. But apparently, it could be that popularity, as well as Miyazaki's fondness for the game, that's holding things up. Former Sony exec Shuhei Yoshida suggested that Miyazaki might be too "busy" to oversee work on a Bloodborne remake, remaster, or even sequel, but he also "doesn't want anyone else to touch it," which leaves all of us stuck in Yharnam limbo. Maybe 2026 will be the year.

10 years on, Bloodborne remains an unmatchable feat of atmosphere thanks to the mind-boggling oppressive scale of Yharnam.

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I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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