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Fable's open world contains over 1,000 NPCs, much to the horror of the RPG's art team who had to make a bed for each one of them: "They need what now?"

News
By Kaan Serin published 24 January 2026

"It brings you to a very different way of building a game"

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Fable screenshot of a giant man looking at the player
(Image credit: Playground Games / Xbox)
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The upcoming Fable reboot is approaching the original trilogy's whacky life sim elements in an interesting way. Developer Playground Games has handcrafted 1,000 NPCs and dubbed them 'The Living Population' since each of them will apparently react to your heroic or evil landlording deeds differently, much to the horror of the studio's art department, who were then tasked with making 1,000 beds, give or take a few.

Speaking to GamesRadar+ about the ambitious fairytale game, studio general manager Ralph Fulton says the team "knew that we wanted every NPC to be persistent, which is to say, you could, if you were so minded, follow an NPC around all day, and they will autonomously do the things that they do every day."

"They'll get up, they'll go to work, they'll have some leisure time, they'll go back to their home, and they'll go to bed," he adds. As we saw in this week's Developer Direct, sometimes where they work or sleep will change depending on your choices. Maybe you bought every building in the land and evicted them or maybe you hired them for a specific role.

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  • Fable 4 keyart How Fable's open world fantasy lets you meddle in the lives of over 1000 living NPCs
  • Fable screenshot showing the player hero character walking through a marketplace on a cobbled stone pathway Fable lets you enter and buy any building because that was a requirement devs "took from the original games"
  • Fable 4 gameplay screenshot Fable will let me romance nearly all of its 1000 NPCs "with a very few exceptions," Playground Games lead says

"And immediately, you know when you hear that, certainly as a developer, you start going, 'Oh, okay, so every NPC, and there's more than 1,000 of them in the game, needs a bed.' And you have that conversation with the environment art team, and they're like, 'they need what now?' Which is, it brings you to a very different way of building a game, because it needs to be functional as well as beautiful."

Fable launches sometime later this year on Xbox Series X|S, Game Pass, PC, and PS5.

Sorry, the Fable reboot doesn't feature a dog companion, Playground lead confirms: "I was hoping that nobody would ask that question"

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CATEGORIES
Xbox Series X PS5 PC Gaming Platforms Xbox PlayStation
Kaan Serin
Kaan Serin
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Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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