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  1. Games
  2. Action Games
  3. Pragmata

Bayonetta creator says Capcom might be thriving thanks to a constant push to create new IP like Pragmata

News
By Scott McCrae
Published 6 July 2026

Capcom says it will continue to make new franchises going forward

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Diana's eyes glow with digital energy in Pragmata
(Image credit: Capcom)
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In the wake of Pragmata's success, Bayonetta and Devil May Cry creator Hideki Kamiya credits Capcom's success to its willingness to create new franchises.

After the last decade, I don't think it's a stretch to say Capcom has become one of the best AAA publishers on the planet. Since the release of Resident Evil 7 in 2017, the publisher has effectively been releasing a game of the year contender every single year – or multiple games, in the case of 2019, 2021, 2023, and, so far, 2026.

This has translated to sales success: every single game in the company's all-time top 10 best-selling games list was released since 2017. 2012's Resident Evil 6 is the first pre-2017 entry and comes in at 12th place.

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Kamiya – who is now working with Capcom on Okami 2 after leaving the company back in 2007 – was asked by a fan on Twitter how Capcom is able to release hit after hit. Kamiya says (via machine translation) Capcom has a lot of talented staff under its banner. However, he also notes that Capcom management has a proactive approach to creating new series, like Pragmata is leading to good results.

While other new IP attempts like Exoprimal or Kunitsu-Gami: Path of the Goddess haven't exactly set the world on fire, Pragmata was a hit for Capcom receiving critical acclaim and positive fan reception, as well as selling over two million copies within 16 days of launch.

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  • Pragmata co-star Diana Capcom points to Pragmata's 2.5 million copies sold as it records increase in year-on-year profits

Capcom has also said it will "consider the possibility" of developing the sci-fi shooter into a series going forward, as well as saying it will continue making new IP.

Pragmata director Yonghee Cho told us in May that he would "of course" love to make a sequel to the game.

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In a games industry dominated by safe bets, Capcom keeps getting weird with it.

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Scott McCrae
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Scott has been freelancing for over four years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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