Bayonetta creator says Capcom might be thriving thanks to a constant push to create new IP like Pragmata
Capcom says it will continue to make new franchises going forward
In the wake of Pragmata's success, Bayonetta and Devil May Cry creator Hideki Kamiya credits Capcom's success to its willingness to create new franchises.
After the last decade, I don't think it's a stretch to say Capcom has become one of the best AAA publishers on the planet. Since the release of Resident Evil 7 in 2017, the publisher has effectively been releasing a game of the year contender every single year – or multiple games, in the case of 2019, 2021, 2023, and, so far, 2026.
This has translated to sales success: every single game in the company's all-time top 10 best-selling games list was released since 2017. 2012's Resident Evil 6 is the first pre-2017 entry and comes in at 12th place.
Kamiya – who is now working with Capcom on Okami 2 after leaving the company back in 2007 – was asked by a fan on Twitter how Capcom is able to release hit after hit. Kamiya says (via machine translation) Capcom has a lot of talented staff under its banner. However, he also notes that Capcom management has a proactive approach to creating new series, like Pragmata is leading to good results.
While other new IP attempts like Exoprimal or Kunitsu-Gami: Path of the Goddess haven't exactly set the world on fire, Pragmata was a hit for Capcom receiving critical acclaim and positive fan reception, as well as selling over two million copies within 16 days of launch.
Capcom has also said it will "consider the possibility" of developing the sci-fi shooter into a series going forward, as well as saying it will continue making new IP.
Pragmata director Yonghee Cho told us in May that he would "of course" love to make a sequel to the game.
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Scott has been freelancing for over four years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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