Capcom learns all the right lessons from Pragmata's success: "The creation of completely new IPs is an important initiative" that "we intend to continue pursuing"
Alongside its Resident Evil and Monster Hunter games
Capcom's learning all the right lessons from Pragmata's success, it seems, as the publisher doubles down on making more original games rather than simply relying on its good old reliable evil residents and hunter of monsters.
Pragmata proved to be an unexpected success when it finally launched earlier this year, having sold over two million copies in just 16 days. Together with a strong critical and fan reception, Capcom now reckons Pragmata might have what it takes to join the publisher's stable of ongoing franchises.
But Capcom's takeaway isn't simply that it now has another franchise to rely on alongside Resident Evil, Monster Hunter, and Street Fighter – it's that original games still matter to its long-term success.
"The creation of completely new IPs is an important initiative that supports our sustainable growth, and we intend to continue pursuing it," the company says in its latest financial briefing, recently transcribed in English. "In addition, the development and sales expertise that we have cultivated through our work on new IPs has also contributed to the success of Pragmata, and we will continue to leverage this knowledge in our future business operations."
"We are working to strengthen our development structure through hiring and other human resource investments and believe that our on-site training and development capabilities are steadily improving," it adds. "Pragmata is a good example of how fresh ideas from younger staff, combined with collaboration with experienced employees, led to successful results."
2026 is shaping up to be an absolute killer year for the publisher between its heavy hitters (such as Resident Evil Requiem and Monster Hunter Stories 3) and its upcoming retro revival in the form of Onimusha: Way of the Sword. But I'm glad a company as big as Capcom can still take risks and make room for fresher experiments in an era where large publishers are chasing games too big to fail.
For more, check out the new games of 2026 and beyond.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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