Resident Evil, Monster Hunter, and Street Fighter are still going strong because their direction is no longer "tied to the ideas of a single creator," Capcom exec says
Capcom had to rebuild some games "from the ground up," but it's proving to be worth it
Capcom is on a bit of a roll at the moment. Resident Evil Requiem, Monster Hunter Stories 3, and Pragmata have all landed with solid success, and we're not even done with the year yet. Part of the secret, according to Capcom itself, has been shifting away from auteur-driven development and trusting in the wisdom of a wider team.
"In the game industry, when a title becomes a series, it often ends up depending heavily on a particular developer, becoming what you'd call an individual-driven title," president and COO Haruhiro Tsujimoto tells Famitsu (thanks, Automaton). "If that person doesn't make one, there's no next installment. The direction of the series becomes tied to the ideas of a single creator."
He's not wrong, as the industry's history throws up plenty of examples. We've yet to get a new Metal Gear Solid game at Konami without Hideo Kojima in the picture, for example. You can also see examples within Capcom itself. The likes of Resident Evil, Monster Hunter, and Street Fighter are still going strong despite being created years ago – in many cases, with the original creatives having departed some time ago. For Capcom, shifting away from an individual approach meant they were caught out when that individual was no longer with the company.
“We discussed the issue with the central figures behind each franchise and ultimately agreed that we should abandon that approach," Tsujimoto says. "What we came up with instead was the idea that every title should essentially be rebuilt from the ground up. We didn't mind even if sales temporarily declined as a result, and by switching to a team-based approach to game development, Capcom changed dramatically."
Capcom's stance paints a hopeful picture for some of the games we haven't seen much of lately. The developer has said it wants to "nurture" games like Devil May Cry – with DMC 5 recently hitting a record number of yearly sales despite launching seven years ago. Creative lead Hideaki Itsuno's departure might be a hurdle to that, though it sounds like Capcom is more than prepared to trust a team to do the game right.
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I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.
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