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Of course you want to know where to get Chorizo in Far Cry 6. The little sausage dog in a wheelchair is an amigo who can join you as a companion, and arguably the real star of the show here. He's not the most lethal option you could pick but he can hold his own, and works great as a stealth distraction option in Far Cry 6.
But where to find Chorizo in Far Cry 6 isn't clear at the start. The little sausage dog doesn't appear on a map and if you don't go to a specific place, or pay attention when you are in the right spot, you could miss him completely. To make sure that doesn't happen we've got where to find Chorizo in Far Cry 6 explained below - from the location to all the steps you'll need to complete to unlock him as an Amigo.
How to find Chorizo in Far Cry 6
To find Chorizo's location, head to the Montero Farm in Costa del Mar, in the North-East side of the map. If you've met Philly Barzaga and completed the "Meet the Monteros" quest, Chorizo will be hanging around his doghouse somewhere on the East side of the main farmhouse, with a little purple mission icon above his head. However, if you haven't done it yet, you'll simply be presented with a rather depressing empty doghouse. Completing this step and what to do is outlined in our Far Cry 6 Amigos guide, as well as all the challenges associated with the little pooch and how you can complete them.
How to unlock Chorizo in Far Cry 6
Once that's set up, with Philly met and the Monteros established, simply begin Chorizo's mission accordingly. There's actually two missions, but the first is very easy - just kill and collect from some gators - and the second is hardly a mission at all, just a walking tour of Montero Farm while Chorizo digs up gifts for you.
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Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.


