After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
Latest articles by Anna Koselke

By Anna Koselke Published
News Kotone Shiomi is finally back – and playable

By Anna Koselke Published
News "It's kind of like math," says Guillaume Broche

By Anna Koselke Published
News "I really wanted people to rack their brains"

By Anna Koselke Published
News GTA 6 is only the tip of the iceberg

By Anna Koselke Published
News "For those seeking to add to their collection"

By Anna Koselke Published
News "Whether people follow us or not is their decision"

By Anna Koselke Published
News "They reworked everything," says Guillaume Broche

By Anna Koselke Published
News "I had to be scrappy with my design"

By Anna Koselke Published
News "This is a natural direction" for the company

By Anna Koselke Published
News "We value an open and constructive dialogue"

By Anna Koselke Published
News "We're not doing that right now"

By Anna Koselke Published
News "Swen's always going to be the master of building those kinds of things"

By Anna Koselke Published
News "It's truly exceptional," says Guillaume Broche

By Anna Koselke Published
News The Beauty Pageant might be a bit different

By Anna Koselke Published
News It's "such a bummer" about Van Buren, says Josh Sawyer

By Anna Koselke Published
News Project Ascension isn't the first, and might not be the last

By Iain Harris Published
Interview Interview | "We have much to learn from missteps and areas where we reflect and improve," assistant director Tsuyoshi Yokozawa says, "but we take all of that forward as motivation"

By Anna Koselke Published
News It wasn't just "nice to have"

By Anna Koselke Published
News Don't count Microsoft's console out yet

By Anna Koselke Published
News Heavensward, beloved by fans and Square Enix alike

By Anna Koselke Published
News It's "at the very heart of what makes content truly entertaining"

By Anna Koselke Published
News The new Grand Theft Auto is unique

By Anna Koselke Published
News "Still here, still grinding"
Weekly digests, tales from the communities you love, and more

