GTA 6 lets players "forget it's a game" with all its choices, and that's what Rockstar lead Rob Nelson is most proud of: "It's up to you and what matters to you"
"Roleplay as heavily or as lightly as you want to"
GTA 6, much like its predecessors, emphasizes player choice – and that's what has Rockstar Games most excited about its new Grand Theft Auto game, apparently.
Or, at least, Rob Nelson, current head of development and co-studio head at Rockstar North, is. When asked what he's most proud of regarding GTA 6 by YouTuber TGG, he makes as much evident and explains just how choice-heavy the game truly is.
TGG has Nelson's full response transcribed over on Twitter, and boy does it make Rockstar's upcoming Grand Theft Auto sound massive… as if the GTA 6 extended look didn't do so enough already.
"The way the whole thing works together, we've got a lot of very complicated systems working in an interconnected way," Nelson says. "You can forget it's a game that has been designed to try and work this way. I think it allows you to sort of roleplay as heavily or as lightly as you want to."
So, in other words, it's wildly immersive on top of emphasizing player choice – the perfect recipe for a good GTA, if you ask me.
I asked Rob what he's most proud of about GTA 6. Something that people won't notice on day 1. His answer is awesome."The way the whole thing works together, we've got a lot of very complicated systems, working in an interconnected way, you can forget it’s a game that has been… https://t.co/85mncP1WSjSeptember 1, 2026
There's that "idea that you have a fair amount of choice now in terms of the way you can approach situations," as the Rockstar lead goes on to describe.
"You can still cause as much carnage as you can imagine. How does that make you feel if it has an impact on certain things? Do you still want to do it? Do you want to do it more? Do you want to do it less? Do you care at all? It's up to you and what matters to you."
GTA 6 is truly shaping up to be one of the most ambitious new games underway, it seems – if not the most ambitious, judging by Nelson's words here and everything else we've seen of the Rockstar project thus far.
As for its prospective online mode, though, TGG clarifies that the developers "didn't make any comment" on it… but something tells me that, when it presumably comes, it'll be as impressive as it is in GTA 5, and then some.
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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