Dragon Ball FighterZ is beating Marvel vs. Capcom: Infinite to a pulp, as far as Twitter is concerned

Dragon Ball FighterZ and Marvel vs. Capcom: Infinite have been drumming up a lot of attention at E3 2017, with both of these fast-paced, hyperactive 2.5D fighters playable on the show floor. The former premiered during the Xbox E3 2017 press conference, while the latter was at Sony's E3 2017 press conference, and both games involve multi-character teams duking it out at breakneck speeds with flashy combos and screen-filling super attacks. They seem to be locked in heated battle over fighting game fans' attention. And while the fighting game community has an unfair reputation for being split up into divided tribes - Street Fighter fans, anime fighters, Smash players, and so forth - DBFZ and MvCI seem to be sending people into a frenzy of praising one and dissing the other. This 'Goku as Drake' meme pretty much says it all.

Compliments for Dragon Ball FighterZ's style have been blowing up on Twitter, with thousands of folks retweeting screens of the game's vibrant visuals. It's safe to say that a huge chunk of the gaming populace grew up watching Dragon Ball Z on Toonami religiously, so to see a fighting game capture its look so perfectly is causing all those nostalgia synapses to fire into overdrive.  

There's also a lot of appreciation for the little details in Dragon Ball FighterZ that adhere to the anime, like deflected fireballs tearing up the environment, or Frieza getting hit by his own Death Saucers super just like in the show. 

Meanwhile, hype for Marvel vs. Capcom: Infinite seems to have cooled considerably in the Twittersphere. As the Marvel vs. Capcom: Infinite roster starts to fill out and we get a closer look at its characters, people are starting to get nervous about the game's art style. MvCI is fast approaching its September 19, 2017 release date, while Dragon Ball FighterZ (set for sometime in 2018) already has people excited despite reportedly being about 20% complete at this point. MvCI's human faces are being compared to the Rabbids (as inferior), Ken's dopey-looking face in Street Fighter 5, and some infamous Rob Liefield art that makes Captain America look like an impossibly barrel-chested monstrosity. 

Even though most people have yet to play either game for themselves, there seems to be a distinct consensus in the Twitter dialogue that Dragon Ball FighterZ is killing Marvel vs. Capcom: Infinite (as eloquently summarized in the GIF below). All the ill-will toward MvCI could be the result of discontent with Capcom over the bare-bones state in which Street Fighter 5 launched, and some players' perception that promises for consistent content updates haven't been met. It may also be linked to the Story Mode demo for MvCI which launched this week with the intent to stir up hype - but seems to have had the opposite effect, courtesy of lengthy load times and an inability to actually suss out the game's deeper mechanics due to the extremely brief, prescribed matches. 

Perhaps it should be expected that fighting games fans might get a little combative or pick sides from time to time - don't we all? But at the end of the day, Dragon Ball FighterZ and Marvel vs. Capcom: Infinite should peacefully coexist, and the success of one would ideally mean more overall support and excitement for the other. There's really no pleasing everyone; Dragon Ball FighterZ is getting flak from Xenoverse fans who see this new fighter as far too hardcore. Only time will tell which fighting game enjoys mainstream success - but in a perfect world, both games would do great and inspire players to wish the best for one another: 

Make sure you check out our full E3 2017 schedule to stay tuned for all the details as they arrive, and check out our roundup of all the E3 2017 trailers. For more E3 2017 highlights, check out our Nintendo E3 2017 recap, PlayStation E3 2017 recap, and Xbox E3 2017 recap.

Lucas Sullivan

Lucas Sullivan is the former US Managing Editor of GamesRadar+. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them.