The Witcher 4's narrative lead is holding onto some of his earliest Witcher 3 feedback for the RPG's sequel: "We don't do fetch quests"

The Witcher 4 cinematic screenshot showing a closeup of Ciri, protagonist of the new adventure
(Image credit: CD Projekt RED)

The Witcher 4's narrative lead won't be turning his back on some of The Witcher 3's best bits: those awesome, multi-layered side quests.

Philipp Weber joined The Witcher 3's team as a quest designer early on in development and, in an interview with GamesRadar+, he recalled that the earliest bit of feedback he received from the studio was that "We don't do fetch quests." Hear, hear. Now that Weber's leading the narrative on The Witcher 4 a decade later, he told us it's a rule he's holding on to for the open-world RPG sequel.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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