
Andrew Brown
Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he's not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.
Latest articles by Andrew Brown

After 2,537 hours of playing Total War: Warhammer, I'm almost ready to say goodbye to Creative Assembly's best strategy series
By Andrew Brown published
Opinion Opinion | The end is in sight for the Old World – but what's next?

Everything we know about The Duskbloods
By Andrew Brown last updated
Guide Bloodborne is reborn in The Duskbloods, the upcoming Nintendo Switch 2 exclusive with extra-sharp fangs

I've spent 11 hours fighting AI in EA's Star Wars Battlefront 2, and it's taking me back to the glory days of PS2 skirmish modes
By Andrew Brown published
Opinion Opinion | Lower stakes don't always mean less fun

Metroid Prime 4: Beyond – Everything we know so far about the upcoming Switch game
By Heather Wald last updated
Guide Metroid Prime 4 is landing on Nintendo Switch in 2025, and Samus' return looks well worth the wait

Upcoming Xbox Series X games for 2025 and beyond
By Sam Loveridge, Emma-Jane Betts last updated
Upcoming July is about to bring us Grounded 2, Killing Floor 3, and more, here are all the new and upcoming Xbox Series X games heading our way in 2025

6 years too late, I bring lukewarm takes: Death Stranding rules, and we should all play more games outside of our comfort zone
By Andrew Brown published
Opinion Opinion | Is not liking a game the worst thing in the world?

The Witcher 4 is learning lessons from CDPR's past: no fetch quests, an eye on Cyberpunk 2077's fan-favorite characters, and devs who "care about the art we're making"
By Andrew Brown published
Interview Interview | Narrative director Philipp Weber opens up on the importance of consequences and "trusting your gut" when it comes to storytelling

After 10 hours of The Alters, I've been trapped in a Groundhog Day of mutiny and magnetic storms – and I fear even movie night can't save me
By Andrew Brown published
Now Playing Now Playing | Me, myself, and I (are all fighting)

Warhammer 40K: Boltgun 2 devs reveal what to expect from the Imperium's answer to Doom, and here's a spoiler: "More explosions, more blood, and more gore"
By Andrew Brown published
Interview Interview | Plus, Auroch Digital explains where that type-to-kill spin-off came from: "We pitched it to Games Workshop and for some reason they said yes"

"Suddenly a lot of people who loved Skyrim started paying attention to The Witcher 3": CDPR says an old E3 demo was a turning point for its defining RPG
By Kaan Serin published
News A whole new world

The Witcher 4's narrative lead is holding onto some of his earliest Witcher 3 feedback for the RPG's sequel: "We don't do fetch quests"
By Kaan Serin published
News Only the good stuff

"Everyone in the industry said it's not possible" – The Witcher 3 at 10: diving into the legendary RPG's creation, legacy, and secret sauce that makes CDPR's quests so special
By Andrew Brown published
Interview Interview | The Witcher 4's narrative director, Philipp Weber, and associate game director of the next Cyberpunk game, Paweł Sasko, tell Wild Hunt's story

Fresh from unveiling Atomic Heart 2 and wild spin-off The Cube, Mundfish's CEO has his sights set on making a game as impactful as Crysis: "This is art!"
By Andrew Brown published
Interview Interview | Mundfish's Robert Bagratuni talks us through lessons learned and the studio's upcoming games

Ill looks like a gnarly cross between Half-Life and The Thing, and its developer has just one goal: delivering "a good f**king horror game*
By Andrew Brown published
Interview Interview | Creative director Max Verehin talks us through partnering with Mundfish and trying to make a horror game truly scary

Wildcard Wishlist: These are the games we've pinned our hopes and dreams on turning up at Summer Game Fest 2025
By Andrew Brown published
Feature SGF Predictions | Our brains might not want to take the risk, but these are the games our hearts demand

For just $4, A Game About Digging A Hole will make you feel like god and grant domain over the vast soily kingdom we call Earth
By Andrew Brown published
Indie Spotlight Indie Spotlight | Only a certain type of loamy sicko will truly understand the joy of digging a massive pit

To a T review: "Like standing in a warm spill of sunbeams and eating your favorite home-cooked meal all at once"
By Andrew Brown published
Review

The Switch 2 wants to be a do-it-all console, but Nintendo needs more first-party magic to overcome the upcoming handheld's biggest hurdle
By Andrew Brown published
Opinion Opinion | Where's the spark?

I've finally fallen in love with Helldivers 2, thanks to Super Earth's immaculate Halo 3: ODST vibes and a community that doesn't mind my terrible team-killing
By Andrew Brown published
Now Playing Now Playing | This wonderful community proves Super Earth is worth defending

After 50 hours in Oblivion Remastered I've finally invented middle-management in Cyrodiil, and now have an army of henchmen led by the Adoring Fan
By Andrew Brown published
Now Playing Opinion | Adventuring is a fool's game when you have an off-brand Avengers

Clair Obscur: Expedition 33's controversial ending has been on my mind for a week, and I finally know why it's been bugging me so much
By Andrew Brown published
Opinion Opinion | Making the wrong decisions for the right reasons

With GTA 6 delayed to 2026, prepare for this year's floodgates to burst as publishers scramble to fill the empty space left by their biggest fear
By Andrew Brown published
Opinion Opinion | Lucrative release dates and even GOTY are all back on the menu

I tried to become a sewer-dwelling rat boy in Oblivion Remastered, but please move past that because I just realized I've been playing Oblivion wrong for 15 years
By Andrew Brown published
Now Playing Now Playing | Lockpicking is not, it turns out, a vibe-based minigame
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