Andy Brown is the Features Editor of Gamesradar+, where he shares a lifelong love of games with delightful readers - that's you!
From strategy games to RPGs and shooters, Andy dabbles in a bit of everything. Just don't get him started on Total War, or his delightful two huskies.
Latest articles by Andrew Brown

Lords of the End Times will give Nagash "the podium that he deserves," says Total War: Warhammer 3 devs, but don't expect your campaign to survive the Great Necromancer's arrival
By Andrew Brown Published
Big Preview Big Preview | Catching up with Creative Assembly to discuss the creation of Nagash and how the End Times will affect our campaigns

"Medieval 3 is, in some sense, our Half-Life 3" – Total War: Medieval 3 is finally in the works, and Creative Assembly is leaning on immersion to make it worth the 19-year wait
By Andrew Brown Published
Interview Big Preview | Aiming for the "rebirth of historical Total War," Medieval 3's directors discuss their priorities and why the long-awaited strategy game is being announced so early

With 25 years of Total War under its belt, the future of Creative Assembly's iconic strategy series looks brighter than ever: "We've got the best roadmap we've ever had"
By Andrew Brown Published
The Big Preview The Big Preview | In exclusive interviews with GamesRadar+, Creative Assembly leads talk Total War: Medieval 3, lessons learned from the Total War: Warhammer trilogy, and much more

Everything announced at the Total War 25th Anniversary Showcase
By Josh West Published
Features The Big Preview | Total War: Medieval 3 is in the works, the End Times are coming to Warhammer 3, and a new engine are all the stars of this showcase

Metroid Prime 4: Beyond – Everything you need to know about the new Switch game
By Heather Wald Last updated
Guide Metroid Prime 4 is finally here, so here's everything you need to know before buying it for yourself!

As Heroes of Might and Magic: Olden Era soars, Hooded Horse boss Tim Bender says passion-publishing trumps chasing money: "Why would anyone want to work with you if not for total lack of choice?"
By Andrew Brown Published
Interview Interview | "Big viral hits don't really define what an indie publisher is"

Radiolight channels Twin Peaks and Alan Wake for a late night walk in the woods, and I'm amazed a solo developer crammed so much atmosphere into this secret horror game
By Andrew Brown Published
Indie Spotlight Indie Spotlight | There's something very, very strange in these old woods

This is my formal apology to Battlefield 6's most misunderstood class: I'm sorry, I wasn't really familiar with your game
By Andrew Brown Published
Opinion Opinion | But I'm still not giving HQ campers a pass

RPG fans stay winning: 2025 has been a critical hit for the genre, though I'm anticipating a GOTY bloodbath
By Andrew Brown Published
Opinion Opinion | This year proved that no matter what type of RPG you crave, there's room for everyone

Arc Raiders' studio founder is an enemy health bar hater, saying they turn games into an "Excel sheet" and immersion is better than "answers served on a silver platter"
By Andrew Brown Published
Interview Interview | Why doesn't Arc Raiders have enemy health bars? Embark Studios founder Stefan Strandberg gets something off his chest (and head)

Arc Raiders gives Escape from Tarkov a run for its money, and the secret is making the shooter feel like an RPG that you can "almost play as a single-player game"
By Andrew Brown Published
Interview Interview | Embark Studios founder and chief creative officer Stefan Strandberg explains how Arc Raiders beats the "Excel sheet" allegations

Arc Raiders devs "don’t use generative AI," CCO says AI text-to-speech is used to help "make rich worlds" while keeping the studio small but "there's no end goal in replacing any actors"
By Kaan Serin Published
News Arc Raiders uses AI TTS similarly to The Finals, in combination with real actors

The Outer Worlds 2's first area is all about nailing Obsidian's "hardcore RPG feel" – which you can trace back to New Vegas, Vampire The Masquerade: Bloodlines, and the first Fallout
By Andrew Brown Published
Interview On the Radar | Creative director Leonard Boyarsky and art director Daniel Alpert explain how the first Outer Worlds' unrealized vision laid the perfect foundations for Paradise Island

Battlefield Redsec is out now, and I'm relieved to say EA's battle royale stays true to Battlefield instead of pinching too much from Warzone or Fortnite
By Andrew Brown Published
News A class-based battle royale with Battlefield 6's destruction and a one-hit-kill circle? Oh, go on then

I'm convinced Support is the strongest class in Battlefield 6, and I've spent 20 hours playing the FPS like a strategy game because of it
By Andrew Brown Published
Opinion Opinion | Keep your rockets, Engineers

As The Legend of Zelda's 40th anniversary looms, I'm begging Nintendo to stop ignoring its greatest run of Zelda games and make this generation's Ocarina of Time
By Andrew Brown Published
Opinion Opinion | When has Zelda ever moved in a straight line?

Breaking Bad's Aaron Paul has "always wanted" to be in a game, but The Boys-esque superhero comedy Dispatch was the first truly irresistible role: "Nothing really felt like the right fit"
By Andrew Brown Published
Interview Interview | The Telltale-style game sees Aaron Paul play a hero-turned-dispatcher for an invisible asthmatic and a man-bat who does investment fraud

Ghost of Yotei's art director wanted the RPG to look like a "living painting," but the detail required stresses even me out: "When the wind blows, the trees know how strong the wind is"
By Andrew Brown Published
Interview Interview | Art director Joanna Wang takes us through designing one of the prettiest games ever made

Battlefield 6's campaign is rooted in silliness, but after playing through all 9 levels I wouldn't have it any other way
By Andrew Brown Published
Now Playing Now Playing | Diluting realism helps Battlefield 6 escape its real-world parallels

Remember Evolve? The studio behind Delta Force certainly does, because it's making an Escape From Tarkov-style shooter where one player is a very hungry monster
By Andrew Brown Published
Preview Preview | In Project Spectrum, bringing tentacles to a gun fight isn't so bad

If Baldur's Gate 3 and Pentiment were blasted into space, you'd get Warhammer 40K: Dark Heresy – and after checking it out for an hour, I couldn't have plucked a better RPG from my dreams
By Andrew Brown Published
Preview Preview | The Elder Scrolls 6 who? If you loved Baldur's Gate 3, Dark Heresy should already be your most-anticipated game

How to remove the black bars in Ghost of Yotei while on your horse
By Andrew Brown Published
Guide Put the letterbox back in the box and see more of the screen as you ride

Battlefield 6's expanded Portal mode is so powerful that even its devs are having a blast: "Someone on the dev team actually created Pong"
By Andrew Brown Published
Interview Interview | Catching up with Ripple Effect to learn more about how players will be able to make their own Battlefield
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