Silent Hill f director says, alright, you got your Silent Hill 2 remake, which was "basically for the classic fans," but moving forward things are going to look different: "Future titles will probably carry their own flavour"

Silent Hill f: A close-up on Hinako Shimizu's face during the reveal trailer for the new Silent Hill game.
(Image credit: Konami)

Right from the outset, Konami has made it clear that Silent Hill f is going to feel like a new direction for the beloved horror series, taking players to rural '60s Japan and placing them in the shoes of a brand new hero, high school student Shimizu Hinako. And although Silent Hill 2 Remake was a macabre return home for many longtime fans, Silent Hill f's lead developers want series diehards to know the future of the series probably won't always look familiar.

Talking to PC Gamer, game director Al-Yang and series producer Motoi Okamoto touched on the well-worn subject of Silent Hill f being more combat-focused than previous entries.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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