Former Starfield lead says "people are fatigued" with huge games, and "I'm sorry" because "part of what happened is the success of games like Skyrim and Fallout 4"

A trackers alliance agent cocks her head to the side as she tries to entice you to join the organisation
(Image credit: Bethesda)

Ex-Bethesda veteran and Starfield lead quest designer Will Shen reckons the volume of huge games is "reaching a point where people are fatigued," with that bigger-is-better design trend partly fueled by the likes of Bethesda's games.

Speaking with Kiwi Talkz in a recent interview, Shen waded into the ongoing discussion over whether games have gotten too long. Former PlayStation boss Shawn Layden notably said 100-hour games are a "mismatch" for today's reality just last month.

The problem isn't just the size of these games – though Shen points out that "most games that are 10-plus hours long, most people don't finish, and I'd say 75% of your players only play through the first 5 - 10 hours" – but also the market they're launching into.

"We have so many games now in our libraries that we can return to forever," he says. "Then there are the mammoth successes where, if you're only engaging with one game, you're usually focused on Madden or FIFA, Call of Duty, Fortnite, League of Legends, World of Warcraft, any one of those – Skyrim," he adds for good measure.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.