Clair Obscur: Expedition 33 head was "bored" at Ubisoft and hungry for a JRPG, and made the highest-rated game of 2025 – "Somehow it worked, which still makes no sense to me"
"We have, I think, an amazing team mostly of junior people," Guillaume Broche said
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Clair Obscur: Expedition 33 director Guillaume Broche was previously a brand development manager and narrative lead at Ubisoft, but left to found Sandfall Interactive in 2020 when he found himself "bored" and "wanting to do something different," as he told BBC.
Broche had a hankering for an RPG shaped, as co-founder François Meurisse told us earlier this year, by a "heritage of JRPGs" like Final Fantasy 7, 8, 9, and 10. For its reactive turn-based combat system, the team also stood on the shoulders of games like Sekiro, with other systemic bits from deckbuilders added in for texture.
That dreamed-up RPG evolved into Clair Obscur: Expedition 33, the highest-rated new game of 2025 (numerically tied with Blue Prince on Metacritic, but with more reviews solidifying its score) and a massively successful debut for Sandfall.
Clair Obscur sold over 1 million copies in three days – a good launch for almost any game short of GTA 6, and especially so for a new, relatively small studio.
There can be some unfairness in the narrative that all you have to do to make the game of the year is leave Ubisoft – Assassin's Creed Shadows is notably good and doing pretty well – but there's also no denying that AAA factories like Ubisoft aren't known for putting out wild, experimental games like Clair Obscur.
Increasingly, refreshing and year-defining hits like Palworld, Balatro, and Astro Bot are found outside the AAA sphere. Ex-Blizzard dev Chris Kaleiki told us earlier this year that the AA game space is due for a comeback, as it's healthier and often more fun than making the AAA "colosseum," and he's not the only one who thinks so. And Broche was clearly "bored" for a reason.
Former PlayStation boss Shuhei Yoshida describes Clair Obscur, a $50 game, as the "perfect balance" of AAA fidelity and ambition but sensible scope, and argues it's "the path the industry should be pursuing" as unsustainable production budgets pile up elsewhere.
Weekly digests, tales from the communities you love, and more
Broche tells BBC that much of his success comes down to the Covid game boom and some "massive luck," including some good fortune in Sandfall's hiring process. As one example, the game's lead writer was first hired as a voice actor after she "saw a post on Reddit" calling for auditions.
"We have, I think, an amazing team mostly of junior people but they are so incredibly invested in the project and talented," Broche said. "Somehow it worked, which still makes no sense to me after all these years."

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


