The Last of Us showrunner says the key to writing the show is asking Neil Druckmann "a lot of annoying questions" to figure out the "kinds of stories we can tell"

The Last of Us
(Image credit: HBO)

Even in the first season, The Last of Us reveled in filling in the gaps of Naughty Dog's brutal and brilliant video game source material.

Bill and Frank's standalone romance proved to be a high watermark and, as showrunner Craig Mazin tells GamesRadar+, those chances to flesh out the world of the series comes from asking fellow showrunner and game director Neil Druckmann a whole bunch of "annoying" questions to interrogate the background behind everything that makes it onto our screens.

"There's an opportunity to look at the spaces in-between moments in the game and think, well, if I didn't have to play – and I love playing – what would we be seeing? Where would we go?" Mazin begins.

Bradley Russell

I'm the Senior Entertainment Writer here at GamesRadar+, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.

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