Sussur Bloom locations and uses in Baldur's Gate 3
Where to find Sussur Bloom flowers in Baldur's Gate 3 and what they do.
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Baldur’s Gate 3’s Sussur Bloom is a rare and bizarre plant that you can find in the Underdark, but what makes it special? Well, two things: it projects an antimagic field, nullifying magic within a radius, and it can only exist in the Underdark. We’re not just saying that it can only be found in the Underdark – it withers instantly when back on the surface. So, where can you find this rare bloom, and why is it useful? Here’s everything that you need to know about Sussur Blooms in BG3.
How does a Sussur Bloom in Baldur's Gate 3 work?
Sussur Blooms in Baldur's Gate 3 are rare flowers that generate a very short range antimagic field, which means that no magic at all can function close to them. That includes, but is not limited to, the following:
- No Baldur's Gate 3 spells can be cast in the Sussur Bloom's radius
- Concentration spells cannot be sustained close to the Sussur Bloom
- Ongoing magical effects are shut down near the Sussur Bloom (but may be reactivated once moved out of range, depending on the effect)
- Constructs and other inherently magic enemies may be incapacitated when close to the Sussur Bloom
We're still testing the full effects of the Sussur Bloom, but the long and short of it is that no magic can be cast close to one, with no exceptions - it just shuts anything arcane down. This means that a wise player could have a non-magical class (such as the Fighter, Barbarian or Monk) hold the flower in their inventory as a shield against close-range magic, or throw it at a mage or magical creature to stop them casting (though they could always move away).
The most obvious use of the Sussur Bloom is to shut down constructs like the Baldur's Gate 3 Bernard robot in the Arcane Tower, and other magical enemies, with some notable exceptions, such as Grym. It can also be used on the tricky Arcane Turrets, which can make certain areas a lot easier. When in range, constructs simply stand still and can't move until the flower is drawn away from them - and why would you take it away, with an advantage in combat like that? Obviously though, make sure none of your spellcasting classes are holding it or close to one as they'll be completely depowered and useless.
There's also one more use they have - powering up the Arcane Tower. If you've found this optional area full of turrets and broken elevators in the Southern region of the Underdark, heading to the lowest level and putting a Sussur Bloom in the generator will activate the tower permanently and allow you to traverse it more easily.
However, it's worth mentioning again that Sussur Blooms cannot survive outside of the Underdark. If you leave that realm with one, it wilts and dies inside your inventory, apparently killed by the sunlight. There is no workaround for this as far as we know - so your ability to exploit their effects is limited to Grymforge and the wider Baldur's Gate 3 Underdark region.
Where to find Sussur Bloom locations in Baldur's Gate 3
As far as we know, there are two locations to find Sussur Blooms in Baldur's Gate 3:
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- The Sussur Tree. An obvious one, but there's a massive Sussur Tree covered in Blooms on the West side of the Underdark. It's patrolled by unpleasant creatures called Hook Horrors, and you'll probably want to be at least level 5 before heading this way.
- The Arcane Tower garden. At the very base of the Arcane Tower in Southwest Underdark is a small garden, just outside it, with a tiny Sussur Tree planted there with a couple of Blooms. These basically serve as the solution to the generator tower marked above, but there's more than one if you want to carry them with you.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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