PlayStation boss shares what "frustrates" him about "the existing console model"
"To gate the audience for that at 20 or 30 million frustrates me," Ryan says of PlayStation games
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
While PlayStation CEO and president Jim Ryan is optimistic about the future of PS5, he says the innate limitations of "the existing console model" continue to frustrate him.
Speaking to GamesIndustry in a recent video interview, Ryan stressed that he would "like to see a world where the games that we make at PlayStation can be enjoyed by many, many tens of millions of people, perhaps hundreds of millions of people." As the lead executive of one of gaming's biggest platforms, Ryan's obviously hoping to see PlayStation do well and reach more people, but the underlying dream here seems to go beyond making console numbers go up.
"Right now, a success with the existing console model, with a really great PlayStation hit we're talking 10 or 20 million people able to play that game," Ryan says. "If you compare that, and we're talking about games stacking up against music, we're talking about games stacking up against movies. Music and movies can be enjoyed by almost limitless audiences.
"I think some of the art that our studios are making is some of the finest entertainment that's been made anywhere in the world," he continues, "and to kind of gate the audience for the wonderful art, the wonderful entertainment these studios are making, to gate the audience for that at 20 or 30 million frustrates me. I'd love to see a world where hundreds of millions of people can enjoy those games."
The reach of PS5 games hasn't been aided by the ongoing supply limitations facing new-gen consoles (as well as basically everything else powered by silicon chips), and gaming has only become more expensive as a hobby. Unless the PS5 somehow greatly outsells the PS2, a console which set records under economical conditions which may never be replicated, it will still run into the "gate" Ryan's described. Success will be measured in the tens of millions at most.
Sony has invested in bringing its games to more platforms through PC ports like the upcoming Uncharted: Legacy of Thieves collection, and it's even acquired port specialist Nixxes Software to help with future efforts in that space, but even that can only add so many potential players. It's unclear when or how the sheer reach and ubiquity that Ryan's described will be attainable for games, but it stands to reason it won't be within "the existing console cycle."
On the heels of its acquisition of BluePoint, the remaster master behind Demon's Souls and Shadow of the Colossus, PlayStation says we will see more acquisitions.
Weekly digests, tales from the communities you love, and more

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.


