Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • God of War Laufey
  • PlayStation State of Play
  • Summer Game Fest 2026 schedule
  • New Games 2026
  • Summer Game Fest
  • Best gaming tech
  • Submit your clips. Win prizes
Jump To:
  • Developer Direct
  • Lessons Learned
  • Multiplatform Strategy
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games

"We're going to try and be more consistent with what we do": The head of Xbox Game Studios on the Developer Direct reveals, multiplatform strategy, and hard lessons learned from 2025

Features
By Josh West published 23 January 2026

Exclusive Interview | Craig Duncan sets the stage for Xbox's most important year of the generation

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Halo: Combat Evoled screenshot showing a grunt running away from an explosion in the sand
(Image credit: Xbox Game Studios)
Jump To:
  • Developer Direct
  • Lessons Learned
  • Multiplatform Strategy
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
2
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

2026 is going to be an important year for Xbox Game Studios. The publisher has aligned its four biggest franchises to land within a single calendar year, with new installments to the Fable, Forza, Halo, and Gears franchises readying for release. This all comes as questions swirl around the burgeoning multiplatform strategy and Xbox's decision to cease development of Everwild and Perfect Dark last year.

Coming off the back of yesterday's Xbox Developer Direct, I sat down with Craig Duncan – the head of Xbox Game Studios. Duncan has a lot of great insights to share on the wider Xbox strategy. He led Rare for well over a decade, overseeing the launch of Sea of Thieves and other titles, before taking over as head of XGS in 2024 following the retirement of Alan Hartman.

We get into the reveals, dive into how Xbox determines which of its first-party titles to bring to PS5, and reflect on some of the hard lessons learned in 2025.

Xbox Developer Direct Feedback

GamesRadar+: If the Developer Direct demonstrated anything, it's that it is going to be a huge year for Xbox Game Studios. Fable and Forza Horizon 6 were in the showcase, but then you also have Halo: Campaign Evolved and Gears of War: E-Day set to release this year. What does the four tentpole Xbox franchises aligning like this say about XGS' ambitions and intentions in 2026?

Craig Duncan: All of those games have been in my world for the last two years, since coming into this role. It's been pretty incredible to see the shape of these games come together. And now we're in 2026, which is the 25th anniversary of Xbox, where we have our pillar franchises coming together and it's really exciting to finally be able to share more. One of the best things we get to do as game makers is share the passion and excitement for what we're building with the world.

It's great to have a moment like the Developer Direct to start the year, and I'm really happy that the teams – Playground and Double Fine, particularly – are able to actually share what they've been working on. And then as we go through the rest of the year, there will be other moments where we share more with what's going on with Gears, and obviously Halo had its announcement last year. I love that we have a portfolio that has everything from Forza to Fable, Halo to Kiln to Keeper, the Obsidian RPGs that we released last year to inXile's Clockwork Revolution. We have a fantastic portfolio.

GR+: This generation has really been defined by the quality of its RPGs. Playground has never built a fantasy-action RPG before. Was it a risk them taking on Fable?

Craig Duncan: When I think about Playground and their history with the Forza Horizon franchise, and their desire to take on Fable as a franchise, I think it's really about this relentless pursuit of excellence.

We all know what that means in Forza Horizon, we've all seen that franchise get bigger and bigger every year, but what does that mean for Fable? I have played a bunch of the game, I've messed around with the combat and the Living Population, and it's just mind blowing. I'm so excited that we talked about it in the Developer Direct, because it's something that people wouldn't expect.

Image 1 of 4
Fable 4 gameplay screenshot
(Image credit: Xbox Game Studios)
Fable 4 gameplay screenshot
(Image credit: Xbox Game Studios)
Fable 4 gameplay screenshot
(Image credit: Xbox Game Studios)
Fable 4 gameplay screenshot
(Image credit: Xbox Game Studios)

GR+: In terms of Playground taking on the challenge of a new franchise, or just the way the Fable revival is building on the past?

Craig Duncan: There were some really special ideas in the original Fable trilogy, but what I think Playground has done is take some of these ideas and modernized them – my brain pops every time I think about the Living Population, how it works, and what it adds to the overall game; it's an incredible invention, and Fable is going to be an incredible RPG. It will be amazing to see what players do with it, and it'll be massively shareable. I love when we make things I'm excited to play as a player.

GR+: Which is probably a good time for us to pivot to Kiln. A quintessentially weird game from Double Fine. How does the studio fit into the Xbox Game Studios group?

Craig Duncan: I think it's always interesting how games start and how they turn into the games that we ultimately take to market. And sure, there are game ideas that never see the light of day – there are probably ideas that happen in the team that don't even make it to me, and that's fine as well. But all of our teams are different, whether it's Double Fine or Rare or World's Edge making Age of Empires. All of our teams are unique studios, and we want to encourage them to make things that are differentiated – that represent their ideas and their passions.

When I think about 'differentiated', Double Fine is definitely at the top of the list. Whether it's ideas that come from their Amnesia Fortnight, whether they have a creator like Lee [Petty] that's got a game he really wants to make – which is where Keeper came from – or whether it's just Tim [Schafer] saying, 'hey, Craig, next time you come to Double Fine do you want to play a multiplayer pottery party brawler?' And I have to say, 'I mean, I don't know what that is, but sure!' And then we just spend the whole time grinning ear-to-ear while we're playing it. I think we have something really special there.

Kiln gameplay screenshot

Image credit: Xbox Game Studios

Kiln gameplay screenshot

Image credit: Xbox Game Studios

GR+: With new Fable, Forza, Gears, and Halo games set to land this year, how do you see something like Kiln factoring into your plans and priorities?

Craig Duncan: My job, and the ambition of the organization, is: how do we get Kiln to as many players as we can? To help the ideas of the team reach as much success as they can? We are one of the biggest video game publishers in the world. So how do we make the ideas from our teams reach as many people as possible, with games of all different shapes and sizes? I think that's important.

GR+: We'll get to the number of games XGS is publishing in a minute, but I just wanted to touch back on the origins of Kiln. Live service games have become so dominant in the landscape, but you're saying that Double Fine pursuing multiplayer wasn't a mandate from Xbox but rather a good idea worth supporting?

Craig Duncan: For Kiln specifically, that's absolutely a Double Fine idea and a Double Fine creation. It really wasn't much different than what I just said, they called me up and asked if I wanted to come play a multiplayer party pottery brawler [laughs].

"It was very much their idea, but it's probably something that maybe they couldn't have realized without us"

Craig Duncan, head of Xbox Game Studios

But we then get the benefit of going, okay, so this is an online game? And it's a game that – and I don't want to talk about the team's plans – you can expect to see what you see in online games, which is that there will probably be some sort of test or beta where we can have players in to make sure that it all works. Well, we have teams that we can lean on with that.

GR+: As in, how Double Fine could collaborate with other studios within Xbox?

Craig Duncan: One of the first things I said to Double Fine was, 'Hey, go speak to the Rare team, see what they experienced with Sea of Thieves, and work with them.' So our teams are connecting all of the time. Playground works super closely with Turn 10 on all of the ForzaTech, which underpins both Fable and Forza Horizon. The Coalition, who is doing Gears of War, works across all of our teams that use Unreal Engine 5. So to bring it back to Kiln: It was very much their idea, but it is probably something that maybe they couldn't have realized without us, but we can connect them to the teams that have some of the experience to help them really achieve their ambitions.

LESSONS LEARNED FROM 2025

The player walks into a settlement covered in futuristic advertisements at night in The Outer Worlds 2

(Image credit: Xbox Game Studios)

GR+: By my count, Xbox Game Studios published six first-party games, one into Early Access, two from third-party studios, and six on PS5 in 2025. 2026 sounds similarly stacked. After a generation spent grappling with the narrative that 'Xbox has no games' is it gratifying to deliver such strong lineups?

Craig Duncan: When you were just reciting all of the things we did last year – and I said something similar to this in the note I sent out to the teams at the beginning of 2026 – I just feel so incredibly proud of everything we shipped last year.

I think we shipped 15 unique projects coming out of XGS. Some were single-platform, some were multi-platform… I think if you were to compare us to any studios group in the world in terms of our output, we ship more games in more places to a higher quality than XGS has ever done. So I feel very proud of that.

GR+: I'm not surprised! Although I will say that I thought Xbox's release calendar was a little congested. XGS releases three games in August and three in October, for example.

Craig Duncan: We had some moments where we were probably on top of ourselves. If I think back to October, we had Ninja Gaiden 4, The Outer Worlds 2, Keeper…

GR+: And then the ROG Xbox Ally handhelds and the Halo: Campaign Evolved announcement on top of all that.

Craig Duncan: Yeah [laughter]. Like, all of those games that I just mentioned are incredible games. We went into that period going, okay, we think they are all for different people. The weird but chill (as Tim describes it) Keeper is different to the hyper-fast combat in Ninja Gaiden 4, which is different to the wonderful world Obsidian brought to life in The Outer Worlds 2. They are different, but it's still a bunch of games releasing within a short window of time between each other.

"We ideally want to space things out and make sure games have their own oxygen"

Craig Duncan, head of Xbox Game Studios

GR+: Has this experience helped you recalibrate Xbox's release schedule for 2026?

Craig Duncan: I think that we ideally want to space things out and make sure games have their own, as we like to call it, oxygen in those moments. It's just super busy. Our own release schedule is one thing, but then you have everyone else's release schedule at the same time.

There are very few windows and there's more and more games, and more competition for a player's time. There's also movies, music, and all this other stuff as well that gets packed in. So the learning was this: let's not put stuff on top of our stuff, and I think we have done that. Let our games have a bit of oxygen, even though it's always busy and there's never really a free time to launch something.

GR+: Speaking of oxygen being taken out of the calendar, how are you feeling about the release of Grand Theft Auto 6 – which obviously got delayed to November. Is GTA 6 impacting Xbox's plans, or is it not something you're thinking about?

Craig Duncan: I mean, it's more that they're going to do what they're going to do. My job is to do what we should do for the best of our games. So yeah, we don't… there's always other games, and there's always other things we have to consider.

Perfect Dark screenshot showing Joanna Dark using a voice manipulation gadget to create a deepfake of an NPCs voice

Image credit: Xbox Game Studios

Everwild

Image credit: Rare

GR+: Xbox Game Studios made the decision to shut down The Initiative and its Perfect Dark reboot, and end development of Rare's Everwild in 2025. These titles spent almost seven years in the public consciousness, longer in development. Did Xbox learn any key lessons about how early it announces projects or how it tracks key production milestones after going through this difficult process?

Craig Duncan: Those things are really tough to do. If we make any changes to our business that affect people in their jobs, that is really tough. I just want to be honest and transparent with you – I wouldn't go into individual projects, just because there were people that worked on those games and put their heart and soul into them. But, as an overall portfolio, we're always looking at how everything is going. At whether everything is set up well. At whether we have got the right resources to go and deliver on our aspirations for all of our games.

And we made some difficult choices; some of that is the job of managing a games portfolio and a number of studios. All I would also say as well, is that it doesn't lessen anything from any of those people that did really great work on those games. Sometimes business decisions have to be made, which have wide reach and impact. We don't like doing that. So the lesson is: how do we make sure we don't have to do that? That's really the goal there.

Why More Xbox Games Are Going to PS5

Image 1 of 4
Forza Horizon 6 gameplay screenshot
(Image credit: Xbox Game Studios)
Forza Horizon 6 gameplay screenshot
(Image credit: Xbox Game Studios)
Forza Horizon 6 gameplay screenshot
(Image credit: Xbox Game Studios)
Forza Horizon 6 gameplay screenshot
(Image credit: Xbox Game Studios)

GR+: Xbox ported six titles to PS5 in 2025, and there's plenty more set for 2026. How are you determining when to bring XGS games to other platforms?

Craig Duncan: As the guy that gets to run studios and help our game teams, I take a pretty simple view on this: we want our games to reach the most players that we can. I have been on this journey before…

You know, I was running Sea of Thieves at Rare when we took it to PS5, and as we migrated from Xbox to PC to PlayStation, we saw more players come in and we saw the community around the game grow. Forza Horizon 5, which launched on PS5 last year, did really, really well. It helped the community around that game grow – it gives everybody more people to play with. For me, this strategy is really about how we can have our games reach as many people as they can.

GR+: Something I've always been a little confused by is the consistency of that strategy. We see, for example, Fable and Kiln land day-and-date on PC, PS5, and Xbox Series X, whereas the PlayStation port of Forza Horizon 6 is scheduled for after launch.

Craig Duncan: There's always development realities about when these projects start – how big a team is, and what plans we have at the start of development. Like you said, when a strategy changes, maybe you've got a plan that exists with a game and maybe you can adopt that, maybe you can't. So that's why. And to be clear, this is totally fair feedback. Sometimes we are inconsistent. You see some games in one place, some games in multiple places. Just know that we're going to work on that, and we're going to try and be more consistent with what we do.

But you know, for our game makers, if you're on the Fable team you just want as many people who love Fable to appreciate the great work that the team's doing. That's always our goal. It's rarely more complicated than that. It's like, how can we get this game to as many players as we can?

Marcus firing a gun at a Locust Drone during the Gears of War: E-Day trailer.

(Image credit: Xbox Game Studios)

GR+: Would you like to see XGS get to a place where all of its first-party releases are landing across other platforms from day one?

Craig Duncan: My number one job is to help our teams be successful. If I think about my role, some of that is optionality about what we do and what we approach. You used the word 'port' before, and not to sort of pick you up on that word specifically, but wherever our games show up we want them to show up and be the best that they can be for that platform. So we want to take advantage of whatever features and nuances that the platform has.

"We just want to do the best job, by each platform, by each game"

Craig Duncan, head of Xbox Game Studios

So that may lead to a bit of optionality. Which is to say, if we're only in a position to release a game on a platform and not have it show up really well? Then I think we wouldn't do that. I think we would have a conversation internally and go, 'Hey, unless we can do it really well and do the right thing by those players, then…' and that's when you get into conversations of, well, maybe we can ship it afterwards.

Because teams are only a set size. We only have a certain amount of… ultimately, it all comes down to resource. Not everything is limitless. So we just want to do the best job, by each platform, by each game. So in that world, sometimes we'll maintain optionality. Some games we might go PC first, others we might go console first. Grounded 2 is a really good example of this, which we launched into Game Preview, Steam, and PC initially. So yeah, I think it won't always be the same.

State of Decay 3 screenshot

(Image credit: Xbox Game Studios)

GR+: We are running out of time, so my last question is about what place you believe Xbox Game Studios holds in the wider Xbox organization as it approaches its 25th anniversary, given how much has changed in that time?

Craig Duncan: We have a number of different studios that all have different capabilities, strengths, and creative forces. We have evolving games. We have big franchises. We have smaller studios. We have RPG houses like Obsidian and we have craftsman houses like Ninja Theory. When I think about that breadth, our XGS studios really can go and do anything. And when I think about our games showing up in different places, I think our set of studios could actually go do a bunch of different things on a bunch of different platforms, and just go create a variety of games and experiences for people. We always focus on creativity, always focus on craft. But I think that it's that eclectic mix of studios and teams that really is the strength of Xbox Game Studios, one that separates us from a lot of other studio groups.

GR+: Okay, and lastly lastly… do you think we will see more of State of Decay 3 this year?

Craig Duncan: I think the [PR] in this room will murder me if I give you the answer to that. So, here's what I'll say: I have done a number of visits to that studio in the last six to eight months. I have sat and played the game with the team a bunch of times. It's coming on really well. We're very excited about the franchise and its potential. So I will certainly see a lot more of it in the coming year… is that a good answer to your question? [laughter]


Discover the Xbox games that will be Big in 2026

Big in 2026 hero image

(Image credit: John Strike / Future)

Clockwork Revolution Clockwork Revolution

Fable 4 keyart Fable

Forza Horizon 6 key and May 19 release date Forza Horizon 6

Gears of War: E-Day gameplay screenshot showing a blood soaked Marcus and Dom Gears of War: E-Day

Halo: Campaign Evolved keyart showing Master Chief on Installation 04 Halo: Campaign Evolved

With Xbox preparing for its biggest year of the console generation so far, we are previewing its most anticipated first-party games (and some key Game Pass releases) as part of our Big in 2026 Spotlight series. Join us every day this week for exclusive interviews, new previews, and fresh insights into all of the upcoming Xbox games you need to have on your radar.

TOPICS
Xbox Game Studios Xbox Game Pass
CATEGORIES
PC Gaming Xbox Series X PS5 Platforms Xbox PlayStation
PRODUCTS
Fable 4 Gears of War: E-Day Forza Horizon 6 State of Decay 3 Clockwork Revolution
Josh West
Josh West
Social Links Navigation
Editor-in-Chief, GamesRadar+

Josh West is Editor-in-Chief of GamesRadar+. He has over 18 years of experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
Xbox
Xbox Xbox will "reevaluate" its approach to exclusive games and AI, new CEO and CCO say
 
 
Forza Horizon 6 screenshot showing a Porsche driving through a cherry blossom covered street
Forza Horizon "It's a sea change": Forza Horizon 6 is leaving the Xbox One behind, and it's a better game because of it
 
 
Forza Horizon 6 acura chasing massive mech in mech my day showcase event
Games Best Xbox Series X games: The 25 greatest Xbox games to play in 2026
 
 
Upcoming Xbox Series X/S games: Four pictures showing Fable 4, GTA 6, Forza 6, and Aphelion
FPS Games Upcoming Xbox Series X games for 2026 and beyond
 
 
State of Decay 3 trailer screenshots
Events & Conferences 5 Xbox games to watch for at Summer Game Fest 2026
 
 
Fable
RPGs Fable is still coming to PS5 despite Xbox reevaluating exclusivity, and there's no delay, either
 
 
Latest in Games
God of War Laufey
God of War God of War Laufey director started on the series over 20 years ago, when Kratos was very different
 
 
God of War Laufey trailer screenshots
God of War "Not a prequel": God of War's Cory Barlog confirms Laufey is "a continuation of the timeline"
 
 
Lara Croft pointing two guns off-screen
Games Here's 5 of the best trailers from PlayStation State of Play, and an unmissable PS5 gameplay showcase
 
 
A tense situation unfolds as armed man peers over younger man's shoulder
Horror Games Until Dawn 2 launches in 2027 and Supermassive is replaced by Horizon Call of the Mountain dev
 
 
God of War Laufey
God of War Rumored Egyptian God of War game was real after all, but God of War Laufey has a lot of other theology in the mix too
 
 
Laufey talks to the cube
God of War God of War Laufey fans can't decide if they want to kill Phranque the gelatinous cube
 
 
Latest in Features
God of War Laufey protagonist Laufey lying on a stone altar surrounded by butterflies, shown during the June State of Play which is recapped in this article
PlayStation 5 State of Play announcements that stole the stream
 
 
God of War Laufey
Games God of War Laufey: Everything we know about the new adventure game
 
 
Collage image of gaming hardware accessories split with white lines, including a headset, controller, ZX Spectrum, and keyboard
Hardware The best gaming tech we've reviewed in May 2026
 
 
An assortment of characters form the GamesRadar+ Summer Preview 2026 montage, including Wolverine, Lara Croft, characters from GTA, and more
Games GamesRadar+ Summer Preview: The biggest games of Summer Game Fest 2026
 
 
Matthew Rhys as Tom Loftis in Widow's Bay.
Horror Shows Guillermo del Toro calls Apple TV Plus horror sensation Widow's Bay "one of the best streaming series in a long time"
 
 
A screenshot of a character in the Xbox Games Showcase June 2024 Fable trailer.
RPGs Was Fable really delayed because of GTA 6, or is the RPG just not finished yet?
 
 
LATEST ARTICLES
  1. David Corenswet as Superman in James Gunn's Superman
    1
    James Gunn confirms real-time jump for Man of Tomorrow as he clarifies the DCU timeline
  2. 2
    Robert Downey Jr says "we’re going to try and earn your trust and respect all over again" with Avengers: Doomsday
  3. 3
    There might be something hiding in the Avengers: Doomsday "surprise" more than just coffee – and it's linked to Thor and Loki
  4. 4
    Spider-Man star Tom Holland told Marvel to take inspiration from Christopher Nolan: "I was really able to lay down the law"
  5. 5
    If the Steam Machine's 4K60 promises feel limited, Zotac is putting an RTX 5080 in its latest mini PC

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...