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  1. Games
  2. Helldivers 2

The Helldivers 2 progression system explained

Guides
By Joel Franey
Last updated 26 August 2025

Progression and levelling up in Helldivers 2 is done through objective completion, not kills

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Super Earth defenders fighting Illuminate forces across a war-torn city in Helldivers 2
(Image credit: Arrowhead Game Studios)
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The Helldivers 2 progression system includes XP, Requisition Slips, Medals, Samples and Super Credits, all of which unlock different things for you. Levelling up and progressing in HD2 is therefore something you do in multiple different ways, but ultimately the important thing to know is that the more optional objectives you complete in any Helldivers 2 mission, the better off you'll be for it. Clearly there's more to know though, so I'll explain how to progress and level up in all the different ways in Helldivers 2, and what each progression path has to offer.

If you already understand the system of course, why not check out how to work it to its utmost - we have guides on Helldivers 2 fast levelling and how to farm Samples in Helldivers 2!

The Helldivers 2 progression system and levelling up explained

Helldivers 2 progression system

(Image credit: Sony)

The progression system in Helldivers 2 grants players certain rewards and experience for completing both optional and mission essential objectives, rather than how many bugs and bots you kill along the way. The more of the objectives you complete, the greater your payout. This means that at the end of a mission, the game tallies up the following:

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  • Primary objectives: Rewards are given for completing the main parameters of a mission. If you died before this point, you probably won't get anything.
  • Secondary objectives: Marked with blue icons on the map, there can be anywhere from zero-to-three side missions to complete, depending on map size and difficulty. Each one you complete adds to your final reward total.
  • Factories / Nests: Maps will have areas marked in red that represent either Factories that produce Bots, or Nests that produce Bugs. Each one destroyed gives a bonus reward - with a bigger reward for taking out bigger Nests and Factory facilities.
  • Helldivers extracted: There's a further reward for every player you extract alive at the end of the game, so it's best to get everybody out - though even a TPK is still rewarded, as long as you completed some objectives before you died.
  • Time Remaining: Each mission has a time limit. The faster you complete the mission, the more you're rewarded for efficiency.
  • Difficulty: Harder missions will add a multiplier to your final payout - the harder the challenge, the more you're rewarded.

The reward for completing missions and all the objectives above are XP and Requisition Slips. It's also worth mentioning that all rewards are shared equally among the entire team at the end of the mission, no matter who's responsible for what. That includes XP, Slips, Medals and Samples. And speaking of which…

All Rewards and Currencies in Helldivers 2 and how to get them

Helldivers 2 progression system

(Image credit: Sony)

At time of writing Helldivers 2 has the following rewards and currencies:

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  • A screenshot of a Helldiver pointing to the camera in the Helldivers 2 Super Earth Escapes video. Helldivers 2 patch overhauls Major Orders with Galactic Campaigns, adds new biome, and more
  • Helldivers 2 running away from bugs with coyote assault rifle Best Helldivers 2 Primary Weapons to use against the Terminids, Automatons, and Illuminate
  • XP: Obtained through completing missions, as explained above. XP allows you to level up, unlocking new Stratagems.
  • Requisition Slips: Also unlocked through completing missions, and can occasionally be found while exploring larger maps. Slips are used to buy new Helldivers 2 stratagems when you've reached the level to do so.
  • Samples: These collectibles are found in maps of all sizes while exploring, and come in three varieties: Common, Rare and Super Samples, with the latter two appearing at higher difficulties. They generally are found in enemy-heavy areas, and are dropped when you die, needing to be picked back up and extracted. Samples are used to buy upgrades for your Ship between missions, and all players get them at the end - so it doesn't matter who picks them up and extracts with them, so long as somebody does.
  • Medals: These rewards are given to players after completing missions, with an amount determined solely by the mission's difficulty. As you complete more missions from the same operation, the payout each time is increased. Medals are used to buy things from either the free or paid Battle Pass, including the best Helldivers 2 weapons.
  • Supercredits: Found as a pretty rare drop while exploring missions or as a bought reward from either Battle Pass. Used to buy armor in the store.

How to unlock Higher Difficulties in Helldivers 2

Helldivers 2 progression system

(Image credit: Sony)
More guides for Helldivers 2

Helldivers 2 Defend Campaigns
Helldivers 2 enemies list
Helldivers 2 Scout Striders
How to rescue science teams in Helldivers 2 and evacuate civilians
Helldivers 2 Devastators

Personal progression is one thing, but how do you get harder missions to test yourself against? It's fairly basic: to unlock higher difficulties in Helldivers 2, you simply need to successfully complete a full operation on the previous difficulty. Operations will have different numbers of missions attached to them depending on what difficulty you start them at, with increasing numbers required of players as you go up the chain.

There are nine levels of difficulty in Helldivers 2 to be unlocked: Trivial, Easy, Medium, Challenging, Hard, Extreme, Suicide Mission, Impossible and Helldiver. This doesn't just change enemy health - expect to encounter different threats and different mission types, depending on the challenge you choose.

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Joel Franey
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Guides Editor, GamesRadar+

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

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