How to kill Helldivers 2 Scout Striders

Helldivers 2 Scout Striders
(Image credit: Sony)

Helldivers 2 Scout Striders are Automatons (bots) that are actually vehicles of a kind, two-legged walking vehicles with a pilot robot driving it. The front of them are heavily armored, making them incredibly difficulty to fight head on, but you can probably guess what the solution to that is. The Scout Striders weaknesses, locations and more in Helldivers 2 are listed below, so you know how to kill them, either in general or if there's Personal Orders to be completed around them.

Scout Striders weaknesses in Helldivers 2

Helldivers 2 Scout Striders

(Image credit: Sony)

You can see a Scout Strider in Helldivers 2 in the image above - a two-legged bot vehicle that looks a lot like an Imperial AT-ST from Star Wars. The fact that the Scout Strider is technically a vehicle is important, as you actually need to kill the robot automaton piloting it

To kill a Scout Strider, you need to get behind it - or just blow it up. Scout Striders are bulletproof from the front, so shooting it head-on won't do anything to hurt it unless you use incredibly heavy Helldivers 2 weapons or explosives. However, the back is always completely exposed, revealing the robot piloting it. The easiest way to kill it is to get behind the Strider and shoot the pilot robot, who has very little health and will die almost instantly from any damage. Alternatively, simply rolling a grenade under the Striders' feet or calling down one of the Helldivers 2 best stratagems will kill it pretty easily - Striders are only tough from the front, after all.

Where to find Scout Striders

Helldivers 2 Scout Striders

(Image credit: Sony)

If you have a challenge to kill Scout Striders, you want to head to any planet where bots are being fought, and to find them in decent numbers, you want to play on Medium difficulty or higher. You won't find any Scout Striders on bug-infested worlds - they're exclusive to the Automatons.

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Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.