How to Liberate Fori Prime and Zagon Prime in Helldivers 2

Helldivers 2 Fori Prime and Zagon Prime
(Image credit: Sony)

The Helldivers 2 Liberate Fori Prime and Zagon Prime Major Order is up, and it's a big request, requiring players not just to liberate those two planets, but others as well - it's complicated. We'll explain the particulars of how to liberate Fori and Zagon Prime in Helldivers 2 from the Terminids below, and why you might not be able to get to one or both planets.

The Major Order to Liberate Fori Prime and Zagon Prime in Helldivers 2 explained

Helldivers 2 Fori Prime and Zagon Prime

(Image credit: Sony)

Yes, at time of writing a Major Order to Liberate Fori Prime and Zagon Prime in Helldivers 2 is live - but you might not be able to get to both worlds. As far as is understood by the community, while Fori Prime is currently accessible, other worlds in the Mirin Sector need to be liberated to push back the frontline to Zagon Prime. 

This is why the current Major Order seems so daunting that many were wondering at first (including us) if it was a glitch - the community will have to liberate multiple planets in just a couple of days. This will only be possible with a lot of hard work (and the hope that Joel won't interfere).

Either way, if you need to liberate Fori Prime, Zagon Prime, or the worlds leading up to them as part of the newest Helldivers 2 Major Orders, then the process is relatively simple - land on those worlds and complete full operations - as in, not just individual missions, but the mission chains that they're part of. That's how you have the greatest effect, and the only way that the community has of saving those worlds before the ever-encroaching deadline.

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Joel Franey
Guides Editor, GamesRadar+

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.