Silent Hill 2 Remake Hospital Padlock code and combination

Silent Hill 2 Remake hospital padlock
(Image credit: Konami)

The Silent Hill 2 Hospital padlock code and combination is the first thing you need to deal with when you get to Brookhaven. There's a reception area keybox to open by solving a puzzle focused around the main lobby, which is all based on examining the photos hanging around the entrance and combined with a clue scribbled on a Nurses' Memo. Let's see how all that works as I explain how to solve the keybox puzzle and figure out the padlock combination code.

How to open the Hospital Reception Area padlock code in Silent Hill 2

Silent Hill 2 Hospital Reception Area padlock code

(Image credit: Konami)

The Silent Hill 2 hospital reception padlock code is 724. As with the previous Silent Hill 2 Remake motel safe code, you should be able to open the padlock and keybox just but using that without having to actually complete the puzzle, but if you want to find it organically, let's explain below.

To get the Silent Hill 2 Remake hospital reception padlock code, you first need to head to the East side of the ground floor Hospital, where you can break in through the window of Exam Room Two. Climb through, and get up to Exam Room 3 via the connecting door. Inside you'll find the Nurse's Memo, which gives you the clue you need to work out the code:

"Once you're in the lobby, just look around. Now remember.
Nurses. Doctors. Trees."

This clues tells you to look around the hospital entrance lobby where you'll find photographs of everything mentioned in the poem hanging on the walls. So the code is simply the total number of each thing added together - seven nurses, two doctors, four trees.

Enter 724 into the padlock and you'll get the Basement Key, which you can use by heading down the stairs in the Southeast corner of the hospital.

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Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.

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