A blow to Nintendo's controversial Pokemon patent could "embolden some competitors" to fight back against future lawsuits or accusations after the Palworld mess, IP expert says

The Pokemon Bulbasaur faints after a battle
(Image credit: The Pokemon Company)

As Nintendo and The Pokemon Company continue their patent infringement lawsuit against Palworld developer Pocketpair in Japan, the two companies are now seeing a controversial new patent get re-examined in the US, in a move that could potentially have implications on other devs if things don't go Nintendo's way.

Patent 12,403,397 came into the spotlight back in September after concerns were raised regarding the potential impact that it could have on games should Nintendo choose to enforce it, the reason being that it's rather broad, and describes the idea of summoning "sub-characters" to fight manually or automatically in battle – not exactly an uncommon game concept.

The United States Patent and Trademark Office director seems to think this might be the case, too, as he ordered this new re-examination himself, citing two examples of "prior art" which could prove that claims in Nintendo and The Pokemon Company's patent aren't novel enough to be patentable.

I spoke to IP attorney Andrew H. Velzen – a partner at intellectual property law firm MBHB – about this recent development, and asked if he thinks that, if this re-examination leads to any of the 12,403,397 patent's claims being changed or revoked, other Nintendo patents could be more closely scrutinized in the future as a result.

Blastoise seen in the Pokemon Origins anime series.

(Image credit: The Pokemon Company)

With that in mind, he continues, "I think it could embolden some competitors a little bit more to say, like, 'Well, if Nintendo was willing to go broad enough on this patent and it was invalidated, maybe they've done so on other cases. And so maybe we have stronger arguments against the patents than we thought in the first place.'"

However, "all these proceedings cost money," so Velzen reckons "it's unlikely that someone will just sort of start filing these things against Nintendo generally, even if this one goes against Nintendo, because you have to hire an attorney. And so really, unless you're being sued yourself over it, or threatened with being sued by Nintendo, I think the number of challenges won't dramatically increase.

"But, I could see some changes in litigation strategy if Nintendo does threaten to sue a third party, like Pocketpair or anyone else, where they feel like, 'Well, maybe we can take this back to the patent office and have a stronger likelihood of success than we otherwise would have as a result of this previous re-exam.' Again, assuming this goes against Nintendo, which is a big assumption."

Right now, as Velzen says, we can't know for sure what outcome the patent's re-examination will lead to, but per his own analysis of the situation, based on previous outcomes of re-examinations ordered by USPTO directors, the claims in Nintendo's patent may only have a 9.8% chance of making it through the process totally unchanged.

Even Pokemon's former chief legal officer thinks Nintendo's controversial new patent is unenforceable: "I wish Nintendo and Pokemon good luck."

Catherine Lewis
Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.