"I knew the PlayStation was much better": Programmer behind legendary PS1 horror game tried to duck out of Virtual Boy development because he knew the VR console "wasn't going to sell well"

Close up of Virtual Boy logo on accessory with red backdrop
(Image credit: Nintendo)

Hindsight is 20/20, and these days it's easy enough to point out all the factors that coincided to make the Virtual Boy a critical and commercial failure. But as Nintendo gears up to give the VR console a celebratory spotlight on Switch and Switch 2, let's not forget that it inspired equal parts hope and skepticism even before its launch in the '90s. That clash occasionally had bosses and employees at video game studios at odds with each other.

Such was the case for Masaki Higuchi, who worked as a programmer at Human Entertainment in the '90s, just as a new generation of video game consoles was coming onto the scene. Higuchi's most famous work at Human was on Clock Tower 2 – the PS1 game released in the West as simply Clock Tower – which, despite mixed reviews at launch, would go on to develop a cult classic reputation that stands out even among the original PlayStation's lineup of horror greats.

Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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