As Rockstar doubles down on fired GTA 6 devs leaking "specific game features," IWGB union asserts its "statement is littered with falsehoods and disinformation"

GTA 6 Lucia
(Image credit: Rockstar Games)

Following Rockstar Games' "ruthless" firing of over 30 employees, the Independent Workers' Union of Great Britain has assured the laid-off developers should've been "legally protected" to privately discuss working conditions – but the situation is nowhere near over.

There's been a bit of back and forth from either end. Although Rockstar claimed the firings came after internal leaks of "confidential information" and were "in no way related to people's right to join a union" – specifically accusing former devs of "distributing and discussing confidential information in a public forum" – the IWGB disagreed, stating that the so-called "public forum" was actually a private Discord server.

In the server, the IWGB said devs discussed "their material conditions at the company, and they should be legally protected to do that" – but Rockstar recently doubled down on its own claims, explaining that employees actually leaked "specific game features from upcoming and unannounced titles" while calling union-busting claims "false and misleading." The IWGB has caught wind of this statement, issuing its own response to GameSpot.

The IWGB then concludes: "It is hard to understand this statement as anything but a desperate attempt to deflect from the global scrutiny they have come under over the last month. From the UK Prime Minister in the House of Commons, to the game developers across the world erupting in protest – all eyes are on Rockstar and their lawless attack on the people who make them their billions."

Here's hoping things go up from here – both for the former employees themselves and other workers who could benefit from any action taken. It's certainly not an easy time for the video game industry, and the ex-Grand Theft Auto 6 devs' situation offers no exception.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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