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"I wish Highguard had been received better," CEO admits, after cancelling a planned Apex Legends-style shadow drop when Geoff Keighley said "let me do something"

News
By Austin Wood published 26 January 2026

Highguard's reveal at The Game Awards did not have the desired effect, you could say

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Highguard hero Scarlet
(Image credit: Wildlight Studios)
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Self-described PvP raid shooter Highguard is finally out, several weeks after a show-ending reveal at The Game Awards which sparked a mix of confusion, disappointment, and cautious optimism. Dusty Welch, CEO and cofounder of developer Wildlight Entertainment, admits the whole thing could have gone better – and it turns out Highguard was originally planning on a full Apex Legends-style shadow drop to begin with.

"Look, I wish Highguard had been received better. I wish the feedback had been better," Welch tells PC Gamer. "Part of that's on us, right? We didn't put our heads in the sand. We, as a team, saw the feedback. We're gamers ourselves. We're online ourselves reading the feedback. I think, ultimately, we could have made a different trailer – a better trailer that wasn't about entertaining, which is what we think [The Game Awards] was about."

Fellow Wildlight cofounder Chad Grenier tells Kotaku that this Game Awards trailer was "rushed" together after an offer from show host Geoff Keighley.

Article continues below
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"We’ve known Geoff for a long time, and he said, ‘let me do something,’ that’s maybe a little risky in hindsight – but different, [to] take a free to play PvP Raid Shooter and do something with it," Grenier says.

Before this, throughout Highguard's four years of development, the launch plan was always a true shadow drop: reveal and release, bam. "We were gonna do a shadowdrop, you know, since day one, almost since forming this company; we did it with Apex and it worked well," Grenier adds.

Welch also commented on the game's TGA showing, and Keighley's offer: "Geoff's a friend of the studio. He came in and he played the game a couple of times, and he loved it. So when he said, 'Look, I'd love to do something different and put an indie studio and a free-to-play game up here and put it in the show,' I mean, as an indie who was unknown by choice, who wouldn't jump at the chance to do that? Here's the biggest platform [in gaming], right?"

This reveal didn't have the desired effect, and Wildlight's total silence in the aftermath – only broken today by a launch showcase that began as the game was released – allowed doubts to fester. But this quiet period was also part of the plan, design and creative director James McCord tells PC Gamer, and the team's perspective remains unchanged: "The key is, you've got to play the game."

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Highguard's prospects remain unclear, but it certainly hasn't gone the way of Concord with a total failure to launch. At the time of writing, SteamDB shows Highguard has peaked at over 84,000 players – a number that continued to rise as I wrote this article. Its Twitch category is currently sitting at 363,000 viewers.

The game is free-to-play and out now on PC, PS5, and Xbox Series X|S. A new "Episode" of content, adding a new playable hero, a fourth mount type, and ranked mode is coming in two weeks.

Here are all the biggest new games of 2026 and beyond.

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Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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