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  1. Games
  2. FPS Games
  3. Wardogs

Wardogs CEO braces for an Arc Raiders situation: "We're not going to have enough content for people"

News
By Anthony McGlynn Contributions by Ali Jones
Published 21 September 2026

Bulkhead accepts the playerbase will shrink

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Wardogs player manning minigun looking out of a helicopter
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All developers wish for the kind of reception Wardogs is enjoying right now. The FPS exploded onto Steam early access just shy of two weeks ago, attracting hundreds of thousands of players. Good innings, but they come with the drawback of a lot of pressure and demand on the devs for the game's future.

Joe Brammer, the executive director on Wardogs and CEO of developer Bulkhead, spoke to us about the mountain that now lays before his team in sustaining the shooter. "We weren't making it for this size audience," he tells GamesRadar+, candidly. "It just so happens that a lot of the audience seem to agree with our way of thinking right now, and what they want to see in an FPS game. We're really happy about that, but would have been happy with less, right?"

He openly admits Bulkhead isn't going to be able to please everyone here, because the developers have to pick their battles in keeping turnover efficient, especially in terms of bringing 1.0 into view. "We managed our expectations and other people's expectations," he adds.

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"We're not going to have enough content for people, and we're not going to be able to keep up with the demand," he admits. "That's going to happen, but that doesn't mean people won't have a lot of fun, and then we'll deliver a great 1.0, and that's where our focus really is. It's growing the game for the 1.0 launch on console."

The pragmatism is encouraging. He's likely right that a certain amount of the community will fall away in the months ahead if the cadence of changes and additions isn't to their liking, but there's an element of that for every popular game.

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Arc Raiders suffered the same thing – peaking early, before settling into a smaller but no less dedicated community. That Bulkhead is anticipating this and has already accepted it is good, it'll make the road to 1.0 that much easier.

Brammer's already mentioned that balancing updates are high on the to-do list. I suspect there'll be plenty of tweaking in that area before people are happy, at least for the moment.

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Wardogs studio checks the Steam accounts of their hires to make sure they're "passionate about FPS games" as "you wouldn't let me go and make Final Fantasy."

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Anthony McGlynn
Anthony McGlynn
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Contributing Writer

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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