Doom: The Dark Ages developers go back to the OG 1993 FPS for inspiration: "Every time you look at it, you learn something new"

Doom: The Dark Ages
(Image credit: id Software)

Doom developers frequently go back to the seminal shooter from 1993 for inspiration, so much so that it even inspired the path id Software took with Doom: The Dark Ages.

"It's like a classic piece of art," game director Hugo Martin says in the latest issue of Edge Magazine. "It's like a painter going to a museum and studying the Norman Rockwell painting he's already studied 50 times. Every time you look at it, you learn something new."

"In Eternal, there's a lot of activity along the [vertical] Y-axis," Martin explains, "but [here] it felt better to focus the threats and the targets along the horizon line," in another callback to the classic that started it all. "It's a movement shooter still, but the movement is more about what’s happening along the X-axis."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.