Despite more than $60 million in investments, Shroud-backed FPS Spectre Divide and its dev are shutting down after the first season failed "to cover day-to-day costs"

Screenshot from Spectre Divide, showing a character in a purple jumpsuit and full face mask aiming their gun.
(Image credit: Mountaintop Studios)

FPS Spectre Divide is the next live service shooter to face an imminent shutdown.

Every few months, I find out about another live service game via an announcement of its closure - and Spectre Divide is next in line. Mountaintop Studios today announced that the 3v3 tactical shooter, made in the Counter-Strike and Valorant mold, will go offline in the next 30 days and the indie developer itself will also close its doors after failing to attract a sustainable playerbase. In-game purchases made since Season 1 went live will be refunded, thankfully, while new purchases are going to be entirely disabled.

"It's been two weeks since we launched Spectre Divide Season 1: Flashpoint," Mountaintop CEO Nate Mitchell wrote in a new blog post. "We’re incredibly grateful for the positivity and support that you’ve shown over that short time. Unfortunately, the Season 1 launch hasn't achieved the level of success we needed to sustain the game and keep Mountaintop afloat. We were optimistic about the first week. We’ve had ~400,000 players play, with a peak concurrent player count of ~10,000 across all platforms. But as time has gone on, we haven’t seen enough active players and incoming revenue to cover the day-to-day costs of Spectre and the studio."

Mitchell explained that the team "pursued every avenue to keep going," which included scouting around for a publisher, seeking more investment, and even looking for an acquisition opportunity. "In the end, we weren’t able to make it work," he continued. "The industry is in a tough spot right now. This is a painful update to share. We love Spectre, and we’re incredibly proud of what we built with this community."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.