All Battlefield 6 game modes you can play now
There are lots of game modes in Battlefield 6 spread across many playlists, catering to a range of objective types
There are plenty of Battlefield 6 game modes to pick from in multiplayer, accommodating all scales and a variety of objectives. For massive, 64-player all-out warfare, there's Conquest and Breakthrough, but if you want more tactical, infantry-based carnage in Battlefield 6, you could try Squad Deathmatch or Domination. To help you understand all the game modes in BF6, we've explained how the eight core modes work, including which maps they're available on, and which modes are coming later as part of seasonal updates.
Battlefield 6 game modes list
There are currently eight core multiplayer game modes in Battlefield 6 with more being added through monthly content updates, which are as follows:
- Large modes (large and medium maps, up to 64 players):
- Conquest
- Breakthrough
- Escalation
- Rush
- Small modes (small maps, infantry only, up to 16 players):
- Squad Deathmatch
- Team Deathmatch
- King of the Hill
- Domination
- Strikepoint (COMING IN SEASON 1)
- Sabotage (COMING IN SEASON 1)
These modes provide a mix of objective-based gameplay and can often be found lumped together in certain playlists as well as in bespoke, individual ones – for example, the "All-Out Warfare" playlist is a mix of Conquest and Escalation. Most Battlefield 6 maps can also accommodate all the above modes in some form, with Saints Quarter being a notable exception as a dedicated small map for the 16-player modes.
On top of these modes, there are also special variations, with "Closed Weapon" being the most obvious (for an explanation on closed and open weapons, check out our pages on Battlefield 6 classes).
Battlefield 6 Conquest
32v32, lots of vehicles
Maps: Empire State, Iberian Offensive, Liberation Peak, Manhattan Bridge, Mirak Valley, New Sobek City, Operation Firestorm, Siege of Cairo
Conquest is the Battlefield series' main mode and sees two teams fighting for control over numerous objective zones spread across a large map. Both teams start with 1,000 tickets with the goal being to reduce the enemy team's tickets to zero before they can do the same to you. This is achieved by killing enemy players (every respawn costs one ticket, but reviving players in Battlefield 6 does not count as a respawn!) and holding more objectives than the opposing team, causing them to passively bleed tickets. Expect a lot of Battlefield 6 jets and helicopters, depending on the map.
Battlefield 6 Escalation
32v32, lots of vehicles
Maps: Iberian Offensive, Liberation Peak, Manhattan Bridge, Mirak Valley, New Sobek City, Operation Firestorm, Siege of Cairo
A new game mode for the Battlefield series that is a twist on Conquest, featuring a growing arsenal of vehicles to draw from and a shrinking pool of objectives over the course of a match. The goal of Escalation is for your team to capture and hold the majority of the available objectives on the map to start filling a progress bar which, once filled, scores the team one point. The first team to three points wins the match.
However, both teams start with a limited selection of vehicles, and each time a point is scored, both teams unlock more vehicles to use, escalating from things like extra transports and IFVs to tanks, attack helicopters, and eventually both types of jet. Additionally, when a team scores a point, they absorb the closest objective to their Deployment Zone, shrinking the neutral ground and leaving more objectives towards the enemy team's Deployment Zone for an easier counterattack.
Battlefield 6 Rush
12v12 or 16v16, few or no vehicles
Maps: Iberian Offensive, Liberation Peak, Manhattan Bridge, New Sobek City, Operation Firestorm, Siege of Cairo
An asymmetrical, infantry-focused mode where one team of attackers with limited respawn tickets tries to detonate pairs of M-COM stations across multiple sectors, while the defending team must protect the M-COMs and disarm any explosives in time.
When both M-COMs in a sector are destroyed, the defenders are pushed back, the attackers gain more tickets, and the next sector and its M-COM pair are revealed, letting the attackers advance. The attackers win when all M-COMs are destroyed but the defenders win if the attackers use up all their tickets before all M-COMs can be destroyed.
Weekly digests, tales from the communities you love, and more
Battlefield 6 Breakthrough
24v24, few or no vehicles
Maps: Empire State, Liberation Peak, Manhattan Bridge, Mirak Valley, New Sobek City, Operation Firestorm, Siege of Cairo
Another asymmetrical mode where one team needs to defend capture points across multiple sectors while the attacking team needs to capture and hold both at once to claim the sector, advance, and gain more respawn tickets. As with Rush, the attackers win by claiming all sectors on the map while the defenders win by bleeding them dry of tickets before they can achieve victory. Breakthrough usually has a lot of room for snipers, so make sure you have a good understanding of the Battlefield 6 range finder.
Battlefield 6 Domination
8v8, infantry only
Maps: Empire State, Iberian Offensive, Liberation Peak, Mirak Valley, Manhattan Bridge, New Sobek City, Operation Firestorm, Saints Quarter, Siege of Cairo
This is standard, Call of Duty-style Domination. Two teams battle it out in small combat zone over three neutral objectives, with each objective held by a team scoring points for them every few seconds. The first team to 200 points wins.
Battlefield 6 King of the Hill
8v8, infantry only
Maps: Empire State, Iberian Offensive, Liberation Peak, Manhattan Bridge, New Sobek City, Operation Firestorm, Saints Quarter, Siege of Cairo
Two teams compete over a single capture point, with points awarded every second to the team that holds the objective uncontested. That capture point disappears and reappears at other locations throughout the match too. The first team to 250 points wins.
Battlefield 6 Team Deathmatch
8v8, infantry only
Maps: Empire State, Iberian Offensive, Liberation Peak, Mirak Valley, Manhattan Bridge, New Sobek City, Operation Firestorm, Saints Quarter, Siege of Cairo
Two small teams battle it out in a small combat zone, scoring a point for each kill against the enemy. First team to reach 100 kills wins.
Battlefield 6 Squad Deathmatch
4v4v4v4, infantry only
Maps: Empire State, Iberian Offensive, Liberation Peak, Mirak Valley, Manhattan Bridge, New Sobek City, Operation Firestorm, Saints Quarter, Siege of Cairo
Four teams of four players play a deathmatch against each other in a small combat zone. The first squad to reach 50 kills wins.
Battlefield 6 Strikepoint
4v4, infantry only
Maps: Unknown
We don't know the full details of Strikepoint as it's not due to be added with the Rogue Ops update on October 29, as per the Battlefield 6 roadmap, but we do know it's the smallest mode so far. In Strikepoint, two squads of four players vie for control over a central objective across multiple rounds, but each player has only one life per round.
Battlefield 6 Sabotage
8V8, infantry only
Maps: Unknown
Like Strikpoint, we don't know much about Sabotage at all because it's not in the game yet, but expect to play it from November 18 when the California Offensive update goes live. It's the first asymmetrical small mode, where each team gets one round to attack and attempt to detonate as many objective sites as possible and another round to defend, protecting these sites against the attackers.
As well as all these multiplayer modes, there's also the campaign, and here we've laid out how long it takes to beat Battlefield 6. And if you want some unique modes, you can check out Portal experiences and the Battlefield 6 Server Browser.
© GamesRadar+. Not to be reproduced without permission.

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
- Will SawyerGuides Writer
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


