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  1. Games

PS4's Amplitude stays gloriously true to the spirit of the original

Features
By Lorenzo Veloria published 5 December 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Rock that beat

Rock that beat

Ever have one of those conversations with a friend about remakes? The one that always starts with, "Bro, they should remake [insert favorite old game here] on [preferred system], dude"? It seems lots of Amplitude fans had those exact thoughts, because the Amplitude Kickstarter was fully funded back in May, and the project is in full swing.

Fans of the classic future-rhythm gameplay won't find any frills here, just more of what made the original game a classic. The core gameplay is similar to the scrolling beat-matching in Guitar Hero or Just Dance. But rather than simply imitating in the notes, you're using a blaster (a music-powered ship) to choose a track and add the musical phrase to the melody. Once you complete a phrase, you switch from one track to the next to keep the music flowing and maintain your combo multiplier.

Each lane corresponds to a different piece of the track. You decide when to drop in the baseline or the high hats, allowing you to customize the music on the fly as you build the song piece by piece. You've got 20 songs to choose from, and the co-op for the original PS2 game is back, now with up to four players.

For more info and images, check out the following slides

Page 1 of 3
Page 1 of 3
As you progress through a song, you'll get powerups.

As you progress through a song, you'll get powerups.

Page 2 of 3
Page 2 of 3
Some powerups clear the notes for you, slow time, or distract your opponents.

Some powerups clear the notes for you, slow time, or distract your opponents.

Page 3 of 3
Page 3 of 3
CATEGORIES
PlayStation PS4 Platforms
Lorenzo Veloria
Lorenzo Veloria
Social Links Navigation

Many years ago, Lorenzo Veloria was a Senior Editor here at GamesRadar+ helping to shape content strategy. Since then, Lorenzo has shifted his attention to Future Plc's broader video game portfolio, working as a Senior Brand Marketing Manager to oversee the development of advertising pitches and marketing strategies for the department. He might not have all that much time to write about games anymore, but he's still focused on making sure the latest and greatest end up in front of your eyes one way or another.

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