Peggle Nights review

We've got the Ultra Extreme Fever

GamesRadar+ Verdict

Pros

  • +

    Addictive and joyous

  • +

    New medals

  • +

    Sounds beautiful

Cons

  • -

    More of the same

  • -

    No online multiplayer

  • -

    Possibly too much story

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For puzzlers, it’s nepotism or bust. The genre incumbents are unyielding colossi, and you have to be the offspring of Zuma, the cousin of Iggle Pop or to have made out with BookWorm before a crowd of peers begins to consider parading you about on their shoulders. Peggle Nights has such rich blue blood coursing through its veins, being the sequel to 2007’s seminal Peggle. However, this isn’t the bold, radical re-invention of Peggle we’d been hoping for, the metaphorical metempsychosis of Bjorn the Unicorn to some higher plane of Peggling.Peggle, it would seem, breeds only more Peggle.

Would we have been happier with an isotopic excursion? One in which pegs were swapped for neon ducks and points were metered in altogether new and ever more unpredictable fashions? It’s unthinkable. With Peggle Nights PopCap has made good on a promise, and the familiarity serves the game well. As ever, David Hilbert’s and Wilhelm Ackermann’s classic text, Principals of Theoretical Logic, is essential reading if you plan on nailing Ultra Extreme Fever on Lord Cinderbottom’s closing levels.

Oct 8, 2008

More info

GenrePuzzle
DescriptionAside from some new features and characters, this doesn't add too much to the crazy addictiveness of the Peggle series, which makes it only pretty great instead of awesome.
Platform"PC"
US censor rating"Everyone"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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Steve Hogarty

Steve Hogarty is a London-based freelance journalist covering games and technology. His bylines have appeared in publications including GamesRadar, The Independent, Yahoo, VICE, Eurogamer, and more. He is also the co-host of the pocast, Regular Features.