The sequel to the one of the worst games of all time failed its Steam review and hasn't gotten a response from Valve, so it's been delayed: "Come on Steam, you guys are busting my balls here"

Tacos packed with Travis Kelce and Taylor Swift fly around the screen in Hong Kong 2097 as Vince McMahon looks on from the side
(Image credit: Kanipro)

Hong Kong 2097, the official sequel to one of the most infamously offensive games of all time, has been delayed after failing its Steam certification and seemingly being ghosted by Valve.

Kanipro's sequel to Hong Kong 97, itself explicitly designed to be "the worst game possible," was announced back in October with a trailer paying tribute to the original unlicensed '95 floppy disk atrocity, which I'll remind you stars a heroin-addicted relative of Bruce Lee named Chin and charges him with massacring "fuckin' ugly" (the game's words) Chinese communists in Hong Kong.

Another admittedly amusing tweet from Kanipro, or whatever comic genius is running that account, rails against Steam's decision: "Oh for god's sake! Come on Steam, you guys are busting my balls here for no reason. There's no nudity (at least not with anything visible), the game's perfectly playable from start to finish, LET ME RELEASE HONG KONG 2097!!!"

The nature of Hong Kong 2097's apparent ban from Steam is inherently silly, if only because someone at Valve was almost certainly forced to look at a deeply stupid game flagrantly testing the limits of the platform's content guidelines, despite that very same platform being known for publishing games whose titles I can't mention here for fear of being flagged by HR. Anyway, my point is, until we know exactly why Valve is refusing to distribute Hong Kong 2097, this looks a lot like the same sort of censorship the internet is up in arms about with the whole Horses situation.

Steam removing adult games shows "you can even censor another country's free speech," claims Nier creator Yoko Taro.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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