Everything in the Helldivers 2 Control Group Warbond

Helldivers 2 Control Group Warbond
(Image credit: Sony)

The Helldivers 2 Control Group release time is finally here, with the new Warbond now available for acquisition via the Superstore. The Helldivers 2 Control Group Warbond arrives just in time for a surging threat from The Automatons, with this new collection of high-tech gear purpose-built to improve your survivability and deliver more punch with laser and arc weapons.

Naturally, the bigger draws here are the new Strategem permits, which include a new Support Weapon and Sentry turret, as well as a warp pack which lets you teleport short distances. There are also some new armor sets with an exceptionally interesting passive that allows you to really dive into some high-risk/high-reward situations in Helldivers 2 knowing you can resurrect. So if you aren't sitting at your PC or PS5 right now, keep on reading to find everything inside the Helldivers 2 Control Group Warbond and details on how much it'll cost to unlock the lot.

All Helldivers 2 Control Group Warbond rewards

Helldivers 2 Control Group Warbond pgae 1 rewards Epoch plasma launcher

(Image credit: Sony)

The Helldivers 2 Control Group Warbond is now available, packed with unlocks that are specifically geared to help you combat a rising Automaton threat. There are 18 Control Group Warbond rewards available, including one special weapon, one grenade, one emote, three Stratagems and the usual two armor sets. There are, of course, 300 Helldivers 2 Super Credits to claim too. Here's the full list of Control Group rewards:

  • Page 1 unlocks
    • Weapons:
      • AG-70 Variable (35 Medals): This seven-barreled volley gun with light armor-penetrating rounds comes equipped with multiple firing modes: Automatic, Volley (a single-shot from every barrel), and Total (which unloads all remaining ammo at once). It's powerful, but firing too much ammo at once will cause self-inflicted damage.
    • Stratagems:
      • PLAS-45 Epoch Support Weapon (75 Medals): A shoulder-mounted launcher that charges up and fires a ball of plasma with heavy armor penetration. Overcharging the plasma will cause it to explode like an unsafe railgun shot.
    • Armor:
      • AD-26 Bleeding Edge armour (45 Medals): Medium Armour that has the 'Adreno-Defibrillator' passive ability. This provides a one-time, short lived resuscitation upon death. The downside to being brought back from the grave is that you slowly bleed health once you're up, but stim effect duration is increased by 2 seconds, and you're 50% more resistant to arc damage.
      • AD-26 Bleeding Edge helmet (30 Medals)
    • Cosmetics:
      • Conductor of Brilliance player card (2 Medals)
      • Conductor of Brilliance cape (8 Medals)
    • 100 Super Credits (7 Medals)
  • Total Page Cost = 202 Medals

  • Page 2 unlocks
    • Armor:
      • AD-49 Apollonian body armor (55 Medals): Heavy armor that comes equipped with the same Adreno-Defibrillator passive ability, as well as the increase of stim effect duration by two seconds and the 50% resistance to arc damage.
      • AD-49 Apollonian helmet (45 Medals)
    • Stratagems:
      • A/LAS-98 Laser Sentry Turret (85 Medals): If you need some additional firepower against Automaton threats, this Laser Sentry Turret with heavy-armor-penetrating capabilities should help turn the tide. Naturally, the turret will be prone to overheating if it's unable to take a break, causing it to explode.
    • Cosmetics:
      • Over Artifice Triumphant cape (25 Medals)
      • Over Artifice Triumphant player card (7 Medals)
    • 100 Super Credits (12 Medals)
  • Total Page Cost = 229 Medals

  • Page 3 unlocks
    • Weapons:
      • G-31 Arc Grenade (65 Medals): A bouncing throwable grenade that leaps around, firing arcs of electricity at anything nearby, including Helldivers.
    • Strategems:
      • LIFT-182 Warp Pack (110 Medals): A backpack that lets you warp a short distance forward. This can be used defensively, warping through and away from enemy attacks; it also has offensive capabilities, tele-fragging smaller enemies if you warp into them directly. The downside is that overuse will cause you to explode.
    • Cosmetics
      • Protect Eardrums emote (55 Medals)
      • Exemplary Subject player title (20 Medals)
    • 100 Super Credits (32 Medals)
  • Total Page Cost = 282 Medals
  • Total cost of all Control Group Warbond Unlocks = 713 Medals

How to get the Helldivers 2 Control Group Warbond

Helldivers 2 control group warbond

(Image credit: Sony)

The Control Group Warbond is now available in the Helldivers 2 Superstore. Like other premium Helldivers 2 Warbonds, it will cost you 1,000 Super Credits – which can either be found by looting POIs or purchased as a premium currency. Overall, the Control Group Warbond looks to be a fantastic offering, particularly if you're after some new Stratagems to play with.

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Josh West
Editor-in-Chief, GamesRadar+

Josh West is the Editor-in-Chief of GamesRadar+. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.

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