Witchbrook: Everything we know so far about Chucklefish's magical new life sim

Witchbrook screenshot of a library in the magical college with witches flying on brooms
(Image credit: Chucklefish)

Witchbrook is set to bring us a magical new adventure set in the beautiful seaside city of Mossport later this year. Currently slated to cast a spell over us this Winter among the most anticipated new games for 2025, the new life sim from Eastward publisher Chucklefish and developer Robotality has been in the works for a long time now, but it's welcome comeback during the Nintendo Direct March 2025 showcase enchanted us all over again.

With lots of features that will make any Stardew Valley fan's hear soar, Witcbrook brings to life a charming pixelated world where we'll get to attend a magic school to learn spells, brew potions, and more. And not unlike the best farming games, we'll also be able to customize our own little cottage, tend to our garden, and get to know the locals, who all go about their own schedules.

Also later making an appearance during the big Switch 2 April Direct, we also know it's set to be among lineup of upcoming Switch 2 games, too. From dev blogs with more details, to little gameplay clips, and more, read on below to find an overview of everything we know so far about Witchbrook.

Witchbrook release date speculation

Witchbrook screenshot of a festival with food stands and floral decorations

(Image credit: Chucklefish)

The Witchbrook release date is currently set for Winter 2025. This launch window was announced during the Nintendo Direct March 2025 showcase, which ended on the exciting news that we'll at last be able to get our hands on the adventure later this year.

While we don't yet have a concrete release date, having a launch window is huge news for fans who've been waiting it out for this one. Here's hoping we get a further update on when exactly it will be released this winter.

Witchbrook platforms

Witchbrook screenshot of a hallway in the college where witches sit and converse

(Image credit: Chucklefish)

The Witchbrook platforms have been confirmed alongside the 2025 release window, with the RPG set to come to PC, Switch, Switch 2, and Xbox Series X/S.

While it's set to be among the lineup of upcoming Switch games, the new-gen Switch 2, and upcoming Xbox Series X games, other platforms are still "TBD" according to the official website. That means that it's not yet certain if it will also be coming to PS5 just yet, but that's not to say it won't ever be joining the lineup of upcoming PS5 games in the future. We'll be keeping our eyes peeled for any updates.

Witchbrook trailer

The Witchbrook trailer which debuted during the Nintendo Direct showcase in March 2025 gave us our very first proper look at the adventure in action. In it, we're shown bite-sized snippets of life in the city of Mossport as an up-and-coming witch who attends different magical classes.

We also see glimpses of exciting features in motion, such as the ability to customize our homes in a similar vein to The Sims 4 - with footage showing rotatable furniture.

Witchbrook gameplay

Witchbrook screenshot of a ritual taking place where people stand around a luminous carving on the ground

(Image credit: Chucklefish)

With our first look at Witchbrook's gameplay, there are a lot of magical features and extracurricular activities to get up to that will undoubtedly speak to fans of the best sim games. In the seaside city of Mossport, we'll be taking on the role of an aspiring witch who enrolls in Witchbrook College.

The seasons will change as you progress through the academic year, where you'll develop your magical abilities by completing assignments, attending different classes, and gaining more knowledge in various areas. From brewing potions to taking part in rituals, you can even look to stars to "see what the future holds". How curious.

Outside of your academic pursuits, you can also spend your time customizing your very own cozy cottage and get to know the locals around the city. Everyone is said to run on their own schedule, with different businesses in the town that you can visit, from a pub to a cafe. As well as making friends, you can even try to start up a romantic relationship and go on dates. Yes, love can even be found in the idyllic-looking city. We can't wait to meet the swoon-worthy characters.

There have been various posts on social media platforms (which you can see above and below) that have also given us little slices of Witchbrook goodness. In one clip we can listen to the melodic transitions as a witch visits a plant store in the rain, while another shows off a character exploring on the back of a broom, and also riding a red moped. We saw another character going around Mossport on the same vehicle during the announcement trailer, so it looks like brooms won't be our only means of travel.

With plenty to explore in the city and the surrounding forest, you can also attend festivals, grow your garden, run your own business with resources you gather, go shopping, visit an arcade, or snap photos with your camera. Honestly, it all sounds very magical.

If you can hardly wait to discover more, you can currently register on Witchbrook's official site to sign up for the Oracle newsletter.

Will Witchbrook be multiplayer?

Witchbrook screenshot of a lecture where witch students listen to a teacher

(Image credit: Chucklefish)

If you're wondering whether Witchbrook will be multiplayer, we have good news! Chucklefish confirmed that the upcoming witch life sim will support 4-player online co-op, meaning you can get stuck into the adventure with friends.

The Steam page even reveals you can race against each other on brooms or have a spot of coffee together at your local cafe. It certainly has all of the makings of becoming one of the best co-op games in the future.

Witchbrook characters

Witchbrook screenshot showing a room above a clothing boutique where a character interacts with another and a heart appears above one of them

(Image credit: Chucklefish)

In the first Dev Blog, Chucklefish shed more light on the Witchbrook characters we'll be meeting, with the city of Mossport and the college being home to a cast of coven members, professors, shopkeepers, and more.

Excitingly, the post also introduces us to the first datable character, Hana Sato. With pink hair that's tied into a ponytail, Hana can be spotted in the Witchbrook announcement trailer. Said to be up with all of the latest fashion trends, she works a part-time job at Calico and is described as a "peppy" character.

While we're still waiting to meet more fresh faces in the upcoming life sim, the dev blog also touches on the Witchbrook character's daily routines, which "allow them to get up to all sorts of activities around the city, and will change based on weather, season, or special events".

Everything is fully simulated, too, meaning that even if you're far away from a character as the player, everyone who lives in Mossport is still following their schedules.

Witchbrook development

Witchbrook screenshot of a street in Mossport

(Image credit: Chucklefish)

Witchbrook has been in development for a long time, with Chucklefish revealing it was initially working on the magical RPG all the way back in 2017. That means it's been in development in some capacity for almost eight years.

CEO and lead designer Finn Brice shared more details about the project in 2019 with a design document that gave an overview of the intended direction and overall goal for the game. Hoping to create an "engaging but relaxing experience," the rundown detailed planned features such as wizard duels, forbidden magic, and more.

Since then, we hadn't had much in the way of news about the game for almost six years until the new trailer and launch window dropped. Things, of course, change during development, and while we don't yet know every single feature we can expect to see in Witchbrook, our latest updated look certainly seems to be capturing the intended vibes Chucklefish was said to be aiming for back in 2019.


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Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good. 

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