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Is JRPG a good word? Persona 5 director and character designer weigh in ahead of their new game Metaphor ReFantazio: "You can call this a JRPG if you want"

News
By Austin Wood published 17 June 2024

"For me, as a creator, it's a positive"

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Metaphor: ReFantazio red eyes and hair
(Image credit: Sega / Atlus)
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Director Katsura Hashino and character designer Shigenori Soejima, both Persona 5 veterans now filling the same roles on Atlus' new game Metaphor: ReFantazio, don't mind if you call these games JRPGs. In fact, Soejima says the term is a "positive" for him.

The term JRPG, commonly used in the West as a shorthand genre descriptor for Japanese RPGs generally featuring mechanics and aesthetics and other design sensibilities common to and first incubated within Japan, has seen some re-evaluation in the past few years. Many Japanese developers, from Final Fantasy 14's Yoshi-P to Final Fantasy 7 Rebirth's Tetsuya Nomura to former Platinum Games director Hideki Kamiya, have had their say, with mixed views across the board. It begs the question our own Dustin Bailey explored last year: If developers don't like the term JRPG, what do we use instead?

I recently spoke to Hashino and Soejima at Summer Game Fest after getting some hands-on time with Metaphor: ReFantazio and absolutely falling in love with its UI (the rest of the game looks great, too). This is a question I always like to ask Japanese developers whenever possible - earlier this year, I put the question to the solo Japanese creator of one of the weirdest RPGs in recent memory - so I was eager to get their thoughts with Persona being one of the biggest JRPGs of today. (There it is again!) 

You may like
  • Metaphor: ReFantazio's protagonist smiles at his fairy companion, Gallica in an anime-style cutscene. Metaphor: ReFantazio devs are interested in "how we can evolve our JRPG and what it looks like"
  • A close-up of the protagonist during the turn-based RPG, Metaphor: ReFantazio. Metaphor: ReFantazio helped JRPG veterans behind Persona "go back to our basics"
  • A close-up of the protagonist during the turn-based RPG, Metaphor: ReFantazio. JRPG maestro behind Persona and Metaphor ReFantazio has played Clair Obscur Expedition 33, says it's "very well made"

"I apologize if this is a really basic answer," Hashino tells GamesRadar+ via interpreter. "Some people think JRPG is a good thing, it's a good genre, they're positive about the concept. Some are negative about the concept. I think that's up to the individual. It's up to each person to determine what they like and what they want. For us, we don't think about JRPGs, we don't think about RPGs. We just want to make a fun game. That's all we're trying to do. You can call this a JRPG if you want."

Soejima was even keener on the term. "For a character designer, when you add the J to the RPG, it kind of embodies the entire movement of what pop culture from Japan is," he argued. "It means they're not just a creator working on a game, but they're part of the anime and manga and style that exists in Japan. They're a Japanese creator giving to the world. For me, as a creator, it's a positive that I can be considered to be making a JRPG." 

Metaphor: ReFantazio boasts over 40 jobs that will transform your characters over the course of the huge RPG.

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TOPICS
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Metaphor: ReFantazio Summer Game Fest 2024
Austin Wood
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Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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