Dragon Quest 7 Reimagined takes the original JRPG's bloated story and cuts "subplots that have little or no direct relevance" to the main quest, but also adds "entirely new scenarios"

Dragon Quest 7: Reimagined screenshot showing a group of characters looking out over the horizon on board a ship
(Image credit: Square Enix)

The original Dragon Quest 7 is a bonafide classic JRPG, but even its most ardent fans - myself included - will admit its fragmented story has some pretty serious pacing issues. Apparently, Square Enix agrees, as the recently revealed Dragon Quest 7 Reimagined cuts some unnecessary subplots and adds new scenes intended to make the plot feel more streamlined, according to the developers.

In a newly published Square Enix interview with Dragon Quest 7 Reimagined producer Takeshi Ichikawa, this issue of pacing is addressed.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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