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  1. Games
  2. Action RPGs
  3. Dark Souls

Dark Souls isn't "an especially difficult game," former Tekken boss says – it's in its world where FromSoftware boss Hidetaka Miyazaki's "true creativity shines through"

News
By Catherine Lewis
Published 6 July 2026

Katsuhiro Harada calls Miyazaki a "unique" developer with a "'mad scientist' side"

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Dark Souls: Remastered Solaire
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Former Tekken series lead Katsuhiro Harada says FromSoftware boss and Dark Souls creator Hidetaka Miyazaki is a "unique" developer with a "'mad scientist' side," thanks to his "deeply serious, obsessive approach to creativity." However, when it comes to Dark Souls, it's not the notorious difficulty that makes Miyazaki's creation stand out – it's the world.

Harada and Miyazaki are both legendary games industry veterans in their own right, but asked about the Dark Souls mastermind on Twitter, the ex-Bandai Namco dev has plenty of thoughts to share.

"Miyazaki is a rather unique, yet extremely serious game developer," Harada begins, noting that the FromSoftware lead "didn't become a game developer until he was almost thirty years old," meaning he wasn't even in the industry for "the dawn of the polygon era" – making his impact on the scene "remarkable." It's that latter part that makes Miyazaki's career path "exceptionally unusual," Harada adds.

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As for Dark Souls, it's not the difficulty of the game that stands out to him – in fact, Harada actually hits us with a 'skill issue' midway through his essay, as he notes his belief that "Dark Souls has fairly simple action mechanics, and I don't actually consider it to be an especially difficult game." Damn, OK. Rather, Harada says, "Miyazaki's true creativity shines through in the world he created."

To be fair, I'm sure Harada's not the only one who thinks this. The Dark Souls games aren't just notoriously difficult; they're also famously complex when it comes to their world-building and storytelling. As Clair Obscur: Expedition 33 lead Guillaume Broche discussed recently, the majority of Souls players will "finish the game the first time and haven't understood a thing." However, look a little closer under the surface, and you can uncover deep, fascinating lore and cleverly built locations full of details.

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It's no doubt partly thanks to this that the series has cemented itself as such a firm favorite amongst fans, especially over time. Speaking from his experience "overseeing both production and marketing" of the Dark Souls games and Elden Ring, Harada says: "Dark Souls didn't suddenly become a massive success overnight. It was the result of everything Miyazaki and his team had built up through their previous titles."

In fact, there were times when "his team were struggling," which Harada looks back to now that Miyazaki "receives offers from all over the world," making him feel like some folks have had "complete reversals in attitude" to FromSoftware's work since it's become so successful.

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From my perspective, Miyazaki is a rather unique, yet extremely serious game developer.His career did not begin in the game industry. In fact, he didn’t become a game developer until he was almost thirty years old.Even among developers of my generation (those of us born in… https://t.co/YjgDysT9u1July 5, 2026

Reminiscing about Miyazaki's approach to game development, Harada also looks back to the creation of the VR game Summer Lesson (which was released in 2016, and sees you take on the role of a tutor for a high school student), when the Dark Souls lead tried an early build of the game.

"While everyone else was laughing, chatting, and having fun with it, Miyazaki alone played it with incredible seriousness," Harada recalls. "Then, after everyone had finished and started discussing their impressions, he remained completely silent, staring intently at the preview monitor, deep in thought.

"Everyone became curious and finally asked him, 'Miyazaki, what are you thinking about?' He suddenly smiled and said, 'Oh… I got completely absorbed in thinking about what I would do if I were making this, and what kind of game I'd create,'" he continues. "What he talked about after that was, in the best possible sense, completely insane. It was one of those rare moments when I caught a glimpse of what I'd call his 'mad scientist' side – his deeply serious, obsessive approach to creativity."

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  • Hideo Kojima in a screenshot from the Xbox and Bethesda 2022 showcase. Hideo Kojima's games have something other AAA titles don't, former PlayStation boss says
  • Kazuya holding kirby over a cliff side in smash bros ultimate Super Smash Bros creator Masahiro Sakurai sometimes "sounds exactly like Goku," ex-Tekken boss says

The former Tekken boss wraps up by discussing why Miyazaki tends to avoid appearing in live streams and video interviews, and it might not be the reason you'd expect. As well as disliking seeing "himself moving around on video," which any camera-shy person can understand, Miyazaki apparently thinks there are "many people in this industry who know games far better than he does," which makes him believe "his own understanding is still shallow," so "he's not yet in a position to be the one talking about games."

This is, of course, a wildly modest thing for the creator of Dark Souls to think, which Harada acknowledges. "I mean… it's common for well-known developers to say, 'I still have a long way to go.' But whenever someone like him says that, my reaction is always, 'Come on… if you say you're still not there yet, then the rest of us won't feel qualified to talk about games at all.' (laugh)"

In the same enormous post, Harada also speaks about Super Smash Bros. creator Masahiro Sakurai, who he clearly also has immense respect for. In what might be the best form of compliment, he compares him to a Dragon Ball Saiyan "who genuinely believes he's just another ordinary human" – and apparently sometimes says things that make him sound "exactly like Goku."

Hideo Kojima and Dark Souls creator Hidetaka Miyazaki's games have something other AAA titles don't, former PlayStation boss says: "You can tell it's their visions."

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Catherine Lewis
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Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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