Battlefield 1942 was the unlikely inspiration behind PS2 classic Shadow of the Colossus back when it was a game "where you cooperate to defeat giant monsters"

Shadow of the Colossus
(Image credit: Sony Interactive Entertainment)

Shadow of the Colossus, the legendary PlayStation 2 game about traveling a moody open world to slay melancholy beasts, was actually partly inspired by Battlefield 1942, of all things. At least, Battlefield was the inspiration back when the classic game was being made as a co-op beast hunter.

To celebrate Shadow of the Colossus' colossal 20th anniversary, Design Room spoke with 11 people involved in the making of the iconic game, including its hugely influential director, Fumito Ueda, who said he "wasn't playing many offline games back then" and was "really hooked on Battlefield 1942, an FPS."

SCEA producer Kyle Shubel recalled a bit of what that idea would've looked like. "I'm going to stun it. I'm gonna tie its leg while you mount on top of it. I'll go in front of it and blind it while he takes it out — that concept, and then jumping back off onto your horses, and riding off in the sunset — yeah, if we could have pulled that off, everyone would be talking about this game," he said.

The games industry might be built on borrowed ideas, but new ones have to come from somewhere – even if Fumito Ueda says "the era of game mechanics is over."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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