Blackbeard's Treasure location in Black Flag Resynced
Blackbeard's Treasure map leads to Anotto Bay in the Assassin's Creed Black Flag Remake.
Blackbeard's treasure map in Black Flag Resynced is a little bit different from other maps, as there's a whole side quest and story tied to it. It's also worth mentioning that you can't even get the map from Blackbeard until a certain point within the main quest, rather than finding it in the world like other Black Flag Resynced Treasure Maps. However, if you want to find the loot of this legendary pirate, below I'll show you how to find Blackbeard's treasure and solve his map in Assassin's Creed Black Flag Resynced, as well as where to find the treasure itself in Anotto Bay.
How to solve Blackbeard's Treasure Map in Black Flag Resynced
Blackbeard's Treasure Map, obtained after the "Do Not Go Gently" mission in the main story, is directing you to go to Anotto Bay, the Smuggler's Den found at coordinates 590, 245.
We'll go into more detail about what to do once you're below, but keep in mind that you can't find Blackbeard's Treasure until you first obtain the map. If you're earlier in the game and have yet to uncover it, you can enter Anotto Bay, but you can't complete the steps for Blackbeard's Treasure until you actually get the map from him.
How to find Blackbeard's Treasure in Anotto Bay in Black Flag Resynced
Once you reach the Bay, there's still a way to go before you can reach Blackbeard's Treasure. Here's the full series of steps.
- Swim to coordinates 591, 249 and dive downwards. You should see an underwater tunnel you can swim into. A jellyfish floats nearby, which serves as a visual marker.
- Swim into the tunnel and dodge the shark that lunges at you. Follow it around and up until you finally reach a section you can climb up through into a small cave with a complaining pirate.
- Dive back into the water ahead and keep following it around, using the wood beam boosts until you climb up into a cave lair with a smuggler's chest (if you've been to Anotto Bay before, this is where it normally ends).
- This area is full of enemies. Clear them out, then pick up one of the small red powderkeg barrels in the middle and place it near the collapsed cave on the East wall. Shoot it from a distance to clear the cave-in and allow you to progress.
- This tunnel will lead you to a huge cave full of more enemies, including another complaining pirate. Take them out so you can do the next step.
- Get another small powderkeg from the entrance to this larger cave, and place it at the top of the raised path on the right of the waterfall. Shoot it to blow open a new cave.
- Enter the new cave to find a chest inside and complete this quest!
What is Blackbeard's Treasure?
If you want to know if this whole sidequest is worth doing and if Blackbeard's Treasure lives up to the legend... Well, that depends on whether you're in this for the gameplay or the story. Finding the chest leads to a cutscene wherein it's revealed that the "Treasure" is the farming and infrastructure supplies needed to make the Great Inagua hideout self-sustaining, effectively giving them the chance to try again at the free paradise that Nassau failed to be. If you go back to Great Inagua, there's a final step to complete the side quest and alter the landscape of the town, though this has no gameplay effect as far as I can see.
Blackbeard does mention that he had other treasure, but no map leads to it. At time of writing it appears as though there's basically no way to get the rest of his loot, and it will remain forever hidden.
Make yourself the best possible pirate with our guide on how to destroy all the Black Flag Resynced Legendary Ships here! Or to make a little more money, find out how to conquer the Black Flag Resynced Naval Convoys as easily as possible!
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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