How long is Stellar Blade?
How long is Stellar Blade from beginning to end?

How long to beat Stellar Blade? With quite a lot of side activities to do, the length of the game can vary a lot, but we reckon that the average player can roll the credits in 25 hours or fewer. But there is plenty to do in the game that could feasibly cause it to take longer than that. Additionally, skilled players that quickly pick up and master the combat techniques available to Eve, will beat the game much faster.
That all means that the length of the game can vary significantly based on a few factors and there's quite a considerable gulf between the time it takes to speed through the critical path versus achieving a 100% completion. With that in mind, we've laid out some estimates below for how long it takes to beat Stellar Blade depending on your playstyle.
How long does it take to beat Stellar Blade?
Stellar Blade's time to beat will vary, as mentioned, depending on how much of it you want to complete. Having had members of the GamesRadar+ team go through it, we can say the following is the case:
- Critical path (story only): 15-20 hours
- Standard playthrough (story + some side activities): 20-25 hours
- 100% completion: 30+ hours
Stellar Blade's length is clearly incredibly elastic - though starting as a linear game, later on it becomes more open and players will gain more freedom to pursue side content and optional gameplay, including collectibles, side quests and more besides. This is side content that will obviously make it easier for players to progress, but it's not essential, and can be avoided if you just want to focus on the main plot.
This means that most players will probably be finished before they hit the 30-hour mark, assuming they don't want to completely scrub the game for collectibles and extra content, or start a new game afterwards.
Get a head start with our Stellar Blade tips and make sure you know what the best Stellar Blade skills are as these might help you get through action-packed battles a little faster.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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