Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Crimson Desert
  • Arc Raiders
  • The Boys S5
  • Best turn-based RPGs
  • Submit your clips. Win prizes
Don't miss these
Starfield ending explained
RPGs Todd Howard thinks the message behind Starfield's original New Game Plus "got lost on a lot of people"
Mel staring head-on with one red eye in Hades 2
Hades After 300 hours, Hades 2 has me back under its spell with a console launch and secret new game mode
Pragmata screenshot taken on PS5
Action Games Pragmata review: "Blasting and hacking in sync has me locked in for Capcom's sci-fi shooter"
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
The Blood of Dawnwalker: A screenshot of the vampire Brencis holding up a crown during the trailer for the upcoming game.
RPGs The Blood of Dawnwalker: Everything we know so far
A header image for the Best Games 2026 list with a GamesRadar+ logo, showing Resident Evil Requiem, Pragmata, Marathon, and Monster Hunter Stories 3
Games The best games to play in 2026, so far
In Yakuza 0, protagonist Kiryu powerfully punches an enemy in a busy street where other enemies surround him in battle
RPGs 10 Best ARPGs to play in 2026
Arjun Devraj stands in front of an eight-armed figure in front of an eclipse in key art for Saros, covered with the GamesRadar The Big Preview frame
Roguelike Games 3 hours in, Saros is a triumph for PS5 – this twitchy sci-fi roguelike shooter perfectly evolves on Returnal
The GamesRadar+ upcoming PC games for 2026 banner image shows Batman standing before a moonlit backdrop in Lego Batman Legacy of the Dark Knight, James Bond in 007 First Light, an abstract woman's face in Control Resonant, and Coen in The Blood of Dawnwalker
PC Gaming Upcoming PC games: New PC games for 2026 and beyond
Arjun shields up as Prophet blasts out a spiral of yellow corrupted bullets in a Saros boss fight, with the GamesRadar+ Big Preview frame
Roguelike Games Saros: The Big Preview – Hands-on and developer access with PS5's roguelike game-changer
Arjun looks up at Primary in The Passage in Saros, a snake-like mechanical AI with a coffin-shaped head, with the orange GamesRadar+ Big Preview frame
Roguelike Games Saros aims for bite-sized 30-minute runs, and the cool-off makes you "ready for another", its game designer tells me
Arjun blasts through the Ancient Depths in Saros, an abandoned, mechanical mining environment, while avoiding orbal energy blasts, with the orange GamesRadar+ Big Preview frame
Roguelike Games 7 reasons why Saros has me hooked on its eclipse-powered roguelike runs
A flying blue enemy shoots yellow orbs in front of a fiery eclipse in Saros, with the orange GamesRadar+ Big Preview frame
Roguelike Games Saros' world-altering eclipse "has both a gameplay and narrative purpose", and it's already pulling me back in
Arc Raiders Wasp Hunter armor set with yellow leather
Third Person Shooters "Players shouldn't feel fully safe" in Arc Raiders even in friendly lobbies, lead dev says
Arjun runs towards Bastion in Saros, using his blue shield to absorb a spiral of blue orb bullets, with the orange GamesRadar+ Big Preview frame
Roguelike Games Saros will "tempt you to do tricky things", its game designer tells me about its aggressive, creative shield combat
  1. Games
  2. Action RPGs

Control Resonant trades shooting for a shapeshifting sword because "melee is cool", its creative director tells me, and he's not wrong

Features
By Oscar Taylor-Kent published 4 March 2026

Preview | Control Resonant warps Manhattan and hands players a transforming melee weapon for an action RPG like no other

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Key art for Control Resonant showing Dylan with The Aberrant in its axe form standing on a ruined taxi as he faces shadowy figures across a twisted Manhattan
(Image credit: Remedy Entertainment)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
2
Join the conversation
Follow us
Add us as a preferred source on Google
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

As I watch Control Resonant protagonist Dylan Faden warp reality while crushing legions of strangely shaped cosmic horror foes, I can see the same energy as Jesse Faden's controlled chaos from the first game. At the same time, where Jesse used her shapeshifting Service Weapon gun, Dylan gets stuck in with Devil May Cry-like combat, using a transforming weapon of his own – the melee-centric Aberrant.

With the action having moved from one estranged sibling to the other ("Jesse Faden is not playable in Control Resonant," confirms communications director Thomas Puha), both similarities and differences are very much intentional. "Part of the thinking is that these two games stand on their own feet, and they are like expressions of the two different siblings," says Mikael Kasurinen, creative director of Control Resonant and the Control series. "They both have their own way of doing things, but they're each like another side of the coin."

Twin mirror

Dylan reaches out his hands to push back enemies in Control Resonant

(Image credit: Remedy Entertainment)
Key info

Developer: In-house
Publisher: Remedy Entertainment
Platform(s): PC, PS5, Xbox Series X
Release date: 2026

The Federal Bureau of Control's lockdown is over. The Federal Bureau of Control's lockdown failed. The paranatural entities hostile to humanity – once contained to causing havoc within the sealed, non-Euclidian labyrinthine halls of The Oldest House, FBC HQ – have now ruptured. With the unknowable threats spreading across Manhattan, the island itself has fallen to space-time ripping The Patterning – and it threatens to spread further. Dylan Faden, once considered too dangerous to leave The Oldest House, may now be the only one who can quell the threat. He must defeat resonants, humans twisted into monstrous beings who roam the city, and absorb their power.

Article continues below
You may like
  • Big in 2026 Control Resonant may be an action-RPG, but Remedy isn't veering into hellishly-challenging territory: "There are no parries, there is no back-and-forth with a single enemy"
  • Control Resonant Control Resonant: Everything we know about Control 2
  • Arjun runs towards Bastion in Saros, using his blue shield to absorb a spiral of blue orb bullets, with the orange GamesRadar+ Big Preview frame Saros will "tempt you to do tricky things", its game designer tells me about its aggressive, creative shield combat

Despite the switch from shooting to melee, the last-minute dodges, well-timed violence, and explosive debris during the scraps I've seen Dylan deal with still feels very Control. "This is a sequel, and we spent a lot of time figuring out what it meant to make a Control game," says lead gameplay designer, Sergy Mohov, emphasizing that – yes, this is Control 2 in all but number. "To us, it means being aggressive, being on the move, interplay between weapon attacks and combat abilities."

"I would like to emphasize the aggressive part," says Kasurinen. Remedy has long been known for excellent third-person shooters that leverage creative powers, whether that's the now-iconic bullet time in Max Payne, or the keep-away torchlight of Alan Wake. But it's never really made a cover shooter. "With Control, it was actually a bit of a challenge when it's a shooter, but it's not a cover shooter. We wanted people to leap into the middle of enemies, keep doing things, using abilities, shooting, of course, and so on. It was all about how you navigate these complicated, fluid situations. That's what makes the game fun and makes it tick. You could say it's exactly what we have with Control Resonant as well. I do feel like the DNA is shared in an extensive way."

Dylan hovers as a huge enemy with an engine-like back spews lava in Control Resonant

(Image credit: Remedy Entertainment)

Puha calls Control Resonant's shift towards action RPG as a genre "a natural progression", and so much of Dylan's adventure feels like a step forward. The Patterning has resulted in Manhattan being split up into zones that have been warped in different ways, making for an "open-ended world" instead of full open world that takes cues from how each floor of the first game's The Oldest House had a distinct feel.

Even so, Manhattan's exterior streets make for wider, bigger spaces – with a much improved map to match ("We tried hard to improve the map over the first game, where we know it was a source of frustration for many," says Kasurinen). Meanwhile, core abilities like Dylan's Shift, allowing him to easily snap between different directions of gravity to match the twisted Manhattan, feel like they'd be at home in Control's The Oldest House. Don't think that tackling a city is going to make environments stale, quite to the contrary. I've seen environments more bizarre than many in the first game thanks to the scope of Manhattan's deformed landscape. Plus, there will be interior locations too – yet to be detailed – including a new panopticon containing dangerous paranatural objects.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Dylan wielding a weapon towards a group of enemies standing in a misty field during the Control Resonant trailer.

(Image credit: Remedy)

The design principles of the first Control remain intact, but the scope of Dylan's mission here means balancing wider spaces with more intimate combat encounters. "There's this kind of epic, monumental feel to the city," says Kasurinen. "But, there's actually something really appropriate about still going with melee, because it's a more organic way for the players to kind of move through the world. They have to go through the enemies, versus shooting them from a distance, which is not necessarily the experience we wanted."

Dylan can take a page out of Jesse Faden's power book, briefly hovering through the air to cover gaps between tall building rooftops. But, he can then snap to the gravity of another building that's been warped perpendicular to him. Enemies on the rooftop attack, and he snaps out a long-distance whip to batter them, before hitting a perfect dodge to buff his stats then smashing more foes with an axe, getting close to hit L3 to transform the Aberrant into twin knives that he can ratata-tat into a Hiss body to finish it off. Then, it's onto the next building. I see one sequence that has Dylan twisting and dodging mid-air through a valley of brick to avoid laser beams from a massive, strange entity as he works his way to a music hall pumping beats, where a boss fight with a resonant 'Dancer' awaits.

Psychic battering

Dylan jumping towards a giant face during the trailer for Control Resonant.

(Image credit: Remedy)

It's not that hard to look good in combat.

Described as an action RPG, Control Resonant's melee allows you to get as detailed as you'd like, whether that's poring over its very detailed percentage-based stats screen, or simply picking the coolest looking Aberrant weapon forms and going ham. "It's not that hard to look good in combat," laughs Puha.

You may like
  • Big in 2026 Control Resonant may be an action-RPG, but Remedy isn't veering into hellishly-challenging territory: "There are no parries, there is no back-and-forth with a single enemy"
  • Control Resonant Control Resonant: Everything we know about Control 2
  • Arjun runs towards Bastion in Saros, using his blue shield to absorb a spiral of blue orb bullets, with the orange GamesRadar+ Big Preview frame Saros will "tempt you to do tricky things", its game designer tells me about its aggressive, creative shield combat

Dylan's Aberrant is highly customizable, and you can press the d-pad at any time to step into The Gap to tweak your powers to your liking – similar to instantly entering the Mind Palace in Alan Wake 2. At its core, that means picking a primary, secondary, and combo-ender form for the Aberrant, which enables you to create your own personal string of combos, then supplementing those attacks with Resonant Abilities and Talents to create synergies.

Dylan customizes the Aberrant forms in Control Resonant's alpha gameplay footage

(Image credit: Remedy Entertainment)

Which Resonant Abilities you use are the major divergent choices in playstyle build in Control Resonant, earned by defeating each resonant boss. Almost a bit like using a remembrance in Elden Ring, this doesn't simply give Dylan one ability, but a choice of three.

Remedy shows me two different options for a single reward. The first is a telekinetic shield that swarms debris around Dylan, absorbing damage by chipping away at the resource bar, but that also turns Dylan's dodge into a shield bash that deals blunt and knockback damage. The other is a summon-type Ability, Seekers – glowing entities that fight on your side to shoot out blunt debris damage, but that can also be thrown as an explosive projectile.

Getting to see combat builds based around both, the former has Dylan getting really stuck into the fray, slamming into foes; while the latter build is supplemented by more summons (such as molded turrets), having Dylan run circles around enemies while diving in to dish out big damage when enemies are softened up.

An enemy blasts out a barrage of red lasers in Control Resonant as Dylan leaps towards it with his Aberrant weapon transformed into a huge axe

(Image credit: Remedy Entertainment)

Abilities use a resource shown as a meter at the bottom of the screen, with more power juice gained by using Aberrant attacks and finishers, all while Talents can activate to give buffs that aid in that back and forth. Mohov calls Talents "the glue that ties your combat abilities and melee attacks together". These include the aforementioned Perfect Dodge, but also the likes of Hit and Run, which gives a 25% damage and falter boost to dodge attacks; Back Stab Damage to increase damage from strikes behind enemies by 50%; or simply Extended Dash for a 200% increase in dash duration.

It's easy to imagine a summon-heavy build taking advantage of the distraction to land extra damage on enemies who have their backs turned, or to power-up the Shield Bash attack by souping up those dodges. A big skill tree in the traditional sense, Remedy points out you won't be able to unlock them all, so will have to make decisions – though Talents can also be respecced for a resource cost.

The map screen in Control Resonant's alpha gameplay footage shows several locations of interest

(Image credit: Remedy Entertainment)
World of adventure

Dylan looks out across Mahattan in Control Resonant's alpha gameplay footage

(Image credit: Remedy Entertainment)

"There are two major categories of quests in the game. We have Dylan's journey, which is essentially the main campaign, and we have world quests, which are independent stories," says Kasurinen. Plus, side-activities, and secrets. "We want the world to be a place that you want to return to."

Control Resonant really gives you a lot of room to get into the nitty gritty of Dylan's specific stats and damage numbers, but the basics are intuitive enough to get stuck in without having to worry about every single detail, though Remedy has teased there are more systems to come that have yet to be revealed. One seems to be based around how enemies will respawn in each zone, which Kasurinen calls "a bit more nuanced" than foes simply reappearing.

"There is a system behind the madness," teases Mohov. "We have thought about this, and we also learned a lot of lessons from Control." Like the map, this seems to be a feature that's been iterated and improved, and has me wondering if there may be some kind of world level system to keep players pushing back through zones and dialling up difficulty with a risk-reward aspect, which would suit the style of the map I've seen which has numbers next to zone names. In the first game, respawns could feel a bit random. But that's just speculation on my part, and maybe something of a wishlist item.

Dylan reaches out towards the Dancer resonant in Control Resonant, who wields many sticks with many arms in a dark room

(Image credit: Remedy Entertainment)

Experimentation is at the heart of what Control is, both as a game for people to play, and for Remedy as a studio. It's one of the reasons Control Resonant doesn't have a number two on it. "We don't want it to be a sense of 'Oh, I should go through this back catalog of things before I play this one," says Kasurinen.

"Part of the Control franchise overall is that we don't just follow one character about the world, we have these different lenses into that world." Dylan's journey builds on FBC: Firebreak, which followed everyday FBC agents struggling to maintain The Oldest House's quarantine. "[Control] is not a journey of a single character [...] These are different entry points into the world," he says.

Control Resonant's announcement has caused a lot of 'whats' and 'whys', but that stems from Remedy going, as usual, in its own way. It's an action RPG, but not one with traditional gear or stats. It's not an open world, it's an open-ended world. You no longer play as the hero fans came to love in the first game. Now you use melee instead of shooting. There's a lot of reasons for all of the above, but the simple answer is the best. "Melee is cool. That's one side of it," says Kasurinen. "It's always nice to find something to be invested in. It's an exciting idea for us."


Check out our best Remedy games ranking for what to play next!

CATEGORIES
PC Gaming PS5 Xbox Series X Platforms PlayStation Xbox
Oscar Taylor-Kent
Oscar Taylor-Kent
Social Links Navigation
Games Editor

Games Editor Oscar Taylor-Kent brings his years of Official PlayStation Magazine and PLAY knowledge to the fore. A noted PS Vita apologist, he's also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, and more. When not dishing out deadly combos in Ninja Gaiden 4, he's a fan of platformers, RPGs, mysteries, and narrative games. A lover of retro games as well, he's always up for a quick evening speed through Sonic 3 & Knuckles or yet another Jakathon through Naughty Dog's PS2 masterpieces.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
Big in 2026
Action RPGs Control Resonant may be an action-RPG, but Remedy isn't veering into hellishly-challenging territory: "There are no parries, there is no back-and-forth with a single enemy"
 
 
Control Resonant
Action RPGs Control Resonant: Everything we know about Control 2
 
 
Arjun runs towards Bastion in Saros, using his blue shield to absorb a spiral of blue orb bullets, with the orange GamesRadar+ Big Preview frame
Roguelike Games Saros will "tempt you to do tricky things", its game designer tells me about its aggressive, creative shield combat
 
 
At Fate's End key art showcasing your initial sword without logo
Action Games I fell in love with At Fate's End when my sister tore her arm off to make a lightning sword
 
 
Replaced screenshots from release date trailer
Platforming Games Replaced is a side-scrolling cyberpunk beat 'em up that wants to feel like a playable movie
 
 
Arjun Devraj stands in front of an eight-armed figure in front of an eclipse in key art for Saros, covered with the GamesRadar The Big Preview frame
Roguelike Games 3 hours in, Saros is a triumph for PS5 – this twitchy sci-fi roguelike shooter perfectly evolves on Returnal
 
 
Latest in Action RPGs
no rest for the wicked respec
Action RPGs After 2 years in Steam Early Access and almost 2 million copies sold, ARPG No Rest for the Wicked is "not slowing down"
 
 
A young girl and a tiny ghost in Nier Reincarnation
Action RPGs As fans revive Nier Reincarnation, game devs say giving live-service titles offline versions is hard
 
 
Wuchang: Fallen Feathers close up shot of red eyes
Action RPGs After 102,000 "mixed" Steam reviews and wild retcon, Wuchang Fallen Feathers team reportedly gutted
 
 
Diablo 4
Diablo Diablo 4 has been rated for Nintendo Switch in Indonesia, suggesting the ARPG could go handheld just like Diablo 3
 
 
Elden Ring
Action RPGs Capcom artist says Elden Ring's visuals hold up against newer games because your "imagination is constantly stimulated"
 
 
Monster Hunter World
The Legend of Zelda Monster Hunter and Pragmata creators praise The Legend of Zelda as "A source of inspiration in countless ways"
 
 
Latest in Features
A crop of the Windrose key art showing two pirates in front of a montage of ships, posing with guns
Survival Games Windrose is a pretty good karaoke cover of Assassin's Creed: Black Flag with a survival twist
 
 
Mouse: P.I. For Hire screenshot featuring an enemy melting down to their skeleton
FPS Games Mouse: P.I. For Hire is great for a couple hours, fine for several more, and then a long exhausting exercise
 
 
Tomodachi Living The Dream
Simulation Games I love Tomodachi Life: Living the Dream, but having no Switch 2 version is a mistake
 
 
A man on a red motorbike during one of the best sci-fi movies ever made, Akira.
Anime Movies As Akira heads back to the big screen, the anime masterpiece hasn't lost any impact almost 40 years later
 
 
The Big Preview frame for Star Wars: Galactic Racer, showing space ships flying through a white space
Racing Games Star Wars: Galactic Racer – The Big Preview
 
 
Heroes of Might and Magic: Olden Era key art showing a knight charging across a field, with a dragon swooping in the distance
Strategy Games Heroes of Might and Magic: Olden Era is leveraging player feedback to deliver the strategy RPG I've longed for since 2005
 
 
LATEST ARTICLES
  1. Gabe Newell photo
    1
    Gamers obsess over Valve boss Gabe Newell telling critically ill Half-Life and Portal writer Erik Wolpaw to "get better" instead of resigning, but the full story is even better
  2. 2
    Xbox Game Pass gets "grim prognosis" from former PlayStation CEO, new Xbox head Asha Sharma tells him they should "chat sometime"
  3. 3
    Star Wars is "about families," so The Mandalorian and Grogu will explore what it's like for Rotta to be Jabba the Hutt's son, says Jon Favreau
  4. 4
    EarthBound creator says Mother 3 is still a cutting-edge RPG, even as fans continue their 20-year wait for an official translation
  5. 5
    "We need to adjust our pricing" - The cost of the Meta Quest 3 and 3S is rising by up to $100, and that plays right into Valve's hands if the Steam Frame ever launches

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...