Ninja Gaiden 4 devs say "Soulslikes have kind of taken center stage" since the last installment in the series, but "we are going against the trend in that way"

A close up of the ninja Yakumo in Ninja Gaiden 4.
(Image credit: Team Ninja)

If you're anything like me, you'll no doubt be frustrated with the soulslike genre effectively putting the classic hack and slash game away for a while. Every time something like The First Berserker: Khazan shows up looking stylish as hell only for it to be a soulslike deals me psychic damage. And because of that, the announcement of Ninja Gaiden 4 was an incredibly welcome one, with the devs "going against the trend."

Not only is Team Ninja (which is somewhat responsible with their soulslikes Nioh and Wo Long), returning to its premiere action series, but PlatinumGames is returning the the genre that made the studio an all-time great before it got into RPGs and live service. PlatinumGames producer Yuji Nakao recently spoke about the disappearance of the action genre, while, Team Ninja producer Masakazu Hirayama spoke about the topic at Summer Game Fest in an interview attended by GamesRadar+.

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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