How to get the 007 First Light Laundry Room code
The code to the hotel laundry room in 007 First Light is found in the manager's office.
The 007 First Light Laundry Room code comes up during the mission in Slovakia, with James Bond exploring the hotel and chess tournament while undercover as a chauffeur. While out to investigate the suspicious blond man, Bond will follow him as far as the Laundry Room before being turned away, as you need a passcode to get inside. There are other ways to follow him down there, but the Laundry Room is the most straightforward, in part because a note on the door tells you to head towards the manager's office, which we'll lay out the location of below.
What is the Laundry Room code in 007 First Light?
The Laundry Room code in 007 First Light is 1805, but if you want to know how to find that passcode organically (and there's good reason to do so) I'll lay it out below.
Once you turn away from the Laundry Room door, there's a staff area behind the main reception where the novelist is complaining. There are two branching points from here - a room with two chambermaids, and a room with a guard leaning against a table. Either of these 007 First Light paths will get you to the manager's office if you can sneak and distract your way past the occupants. Shooting the grandfather clock behind the guard with a dart will distract him for a while!
Once you get the office, make sure to close the door behind you so nobody sees you in there. However, once you are, the note with the passcode is lying on the main desk. And before you do move on, make sure to check out our guide to the 007 First Light manager's office safe code!
Curious about past choices? Find out the consequences of the 007 First Light Painting or Poster choice here! Or for something soon to come, make sure you understand how to solve the 007 First Light Dining Room puzzle!
© GamesRadar+. Not to be reproduced without permission.
Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
