007 First Light Jewel of Jahari puzzle explained
The cup game in Aleph is where Aadan hides the Jewel of Jahari, a red ruby that Jame Bond needs to get for
The Jewel of Jahari in 007 First Light is an optional quest in Aleph's Black Market. After being told to get $100,000 for the auction fee, James Bond can encounter a merchant named Nirmala who asks him to get a red ruby, the Jewel of Jahari, that's being held up as the reward for a cup game by a nearby character named Aadan. If you can get the jewel for Nirmala, she'll put you a long way towards you goal, so I'll explain the puzzle behind solving the cup game and what you need to do below.
How to win the Jewel of Jahari in 007 First Light
To get the Jewel of Jahari from Aadan, you need to play the cup game and instead of just guessing a cup, use your Q-Lens scanning ability (L1/LB) to see through the cups with X-ray vision, as shown above.
Aadan is clearly cheating somehow, so even if you follow the correct cup with your eye, it won't have the jewel underneath it. Instead the solution is to cheat back with your Q-Lens: scan the cups and then pick the one you can see the Jewel inside. It's a surprisingly easy solution, but one that's easy to overlook, in part because 007 First Light is a bit inconsistent about what can and can't be seen through solid walls with the Q-Lens.
Regardless, once you get the jewel, take it back to Nirmala and she'll reward you with $30,000. You can also talk to her, if you haven't already, about other opportunities and leads around the Black Market for ways to make the other $70,000 you need.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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