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  1. Games
  2. Action Games
  3. 007: First Light

How long is 007 First Light? Time to beat and story length explained

Guides
By Joel Franey Contributions by Josh West
Last updated 27 May 2026

To complete the James Bond game will take at least 12 hours, with 11 different chapters

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James Bond smirks in M's office in 007 First Light
(Image credit: IO Interactive)
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How long is 007 First Light, aka the James Bond game? Its time to beat will vary from player to player, but ultimately this is one of those games that's a little on the shorter side if you're just doing the story. However, that length could extend significantly depending how much you're into replaying and side content, and even more so if you're determined to achieve 100% completion. With multiple members of the GR+ staff having played 007 First Light to compare, we'll lay out the length and how long it'll take you to beat it below, as well as how many chapters there are across the entirety of the game.

How long to beat 007 First Light?

James Bond shoots mercs in the Tacsim mode of 007 First Light

(Image credit: IO Interactive)

The time to beat 007 First Light will depend on what kind of playthrough you're planning on doing, as well as your skill level and interest in replaying sections, but here are some average figures to help you frame what's ahead.

  • Just story: 12-17 hours
  • 100% completion: 25-35 hours

There are a few factors that make this tricky. For one thing, 007 First Light is a game designed to be replayed, though not quite to the degree that IO Interactive's previous Hitman games were. There are different ways to tackle objectives in various missions, slightly divergent paths, collectibles to find and more besides, so to see everything in the game will require a few playthroughs.

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James Bond sneaks through a hotel undercover in 007 First Light

(Image credit: IO Interactive)

It's also true that this James Bond game can be surprisingly challenging for a power fantasy character. I wouldn't go so far as to call it an overtly hard game (there are multiple difficulty settings) but there are moments that can require a few attempts, especially if you're not hugely familiar with action games.

Finally, First Light contains a secondary game mode called Tacsim, where James Bond can engage in various combat and stealth challenges, unlocking new outfits, weapons and gadgets throughout. This adds a healthy amount of playtime onto the game, especially if you enjoy the core gameplay loop.

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How many chapters in 007 First Light?

James Bond and Greenway drive in a truck in 007 First Light

(Image credit: IO Interactive)

There are a total of 11 chapters in 007 First Light, or arguably 10 chapters as well as a prologue that's literally written down as "Chapter 0". Below we've got the full chapter list laid out, to give you a sense of where you are in the story, though we won't say anything about the contents of each chapter beyond their name, so as to avoid spoilers.

  • Prologue/Chapter 0: Against All Odds
  • Chapter 1: The Needle's Eye
  • Chapter 2: A Night Out
  • Chapter 3: All the Time in the World
  • Chapter 4: The Past Never Dies
  • Chapter 5: Beyond the Grave
  • Chapter 6: Uninvited
  • Chapter 7: Knightfall
  • Chapter 8: Time to Die
  • Chapter 9: Wave of the Future
  • Chapter 10: For England
007 First Light Laundry room code: 007 First Light manager's office safe code: 007 First Light Painting or Poster choice:007 First Light Dining Room Fireplace puzzle: 007 First Light Jewel of Jahari:

007 First Light Laundry room code: Sneak after the blond mystery man
007 First Light manager's office safe code: Surrounded by wine bottles
007 First Light Painting or Poster choice: Which do you choose for the safehouse?
007 First Light Dining Room Fireplace puzzle: What's the correct combination?
007 First Light Jewel of Jahari: Solve the cup game in Aleph

© GamesRadar+. Not to be reproduced without permission.

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Joel Franey
Joel Franey
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Guides Editor, GamesRadar+

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

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