Should you choose the painting or the poster in 007 First Light?
In an early choice in the James Bond game, 007 must choose between Monroe's martial arts poster and Cressida's abstract painting.
The 007 First Light painting or poster choice is an early decision in the game where James Bond is asked to choose whether to hang Lennox Monroe's martial arts movie poster or Cressida Bright's abstract painting. You're not allowed to progress until you pick one, and it can seem oddly weighted as a choice if you're still not used to the game. Below in our spoiler-free guide, I'll explain whether you should choose the poster or the painting in First Light and what it changes.
Painting or Poster choice in 007 First Light explained
Having played through 007 First Light and all of James Bond's story, we can confirm that it doesn't make a difference to the story in any way whether you pick the painting or the poster.
The only difference that we could find across the whole of 007 First Light is that whichever of the two you pick is hung up in the kitchen as your flatmates suggest, and remains there during the apartment scenes. Otherwise it doesn't seem to impact dialogue, gameplay, or the overall experience in any way that we as a team could deduce.
It's worth keeping in mind that First Light actually has a fair few choices like this, where James Bond is given options that don't significantly impact the game experience as a whole. These moments are more about fleshing out Bond's character and giving you a little leeway to play him how you want, even if it doesn't massively change the overall experience.
How long is 007 First Light?: Story length and time to beat revealed
007 First Light Laundry code: Follow the target through the hotel
007 First Light manager's office safe code: Safecracking in Slovakia
007 First Light Dining Room Fireplace puzzle: What does the Chimera mean?
© GamesRadar+. Not to be reproduced without permission.
Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.

