Best Baldur's Gate 3 Fighter class build
The best fighters in BG3 are half-orcs soldiers who choose the Battle Master subclass
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Our best Baldur’s Gate 3 Fighter class build is here to help you be a superb combat all-rounder. As adept weapon users, you could go in almost any direction with your Fighter build - finesse weapons, dual-wielding, ranged weapons, two-handed weapons, or something else - and even if it’s only Lae'zel fulfilling the Fighter role in your Baldur's Gate 3 party, it’s worth knowing what you should be doing.
With that in mind, our suggested build below focuses on keeping your fighter on the frontline where they can deal sensational damage with high survivability thanks to the starting proficiency in light, medium, and heavy armor. Here’s what you need to craft one of the best Fighter builds in BG3.
Best Fighter build and choices in Baldur's Gate 3
The best fighters in Baldur's Gate 3 usually focus their efforts on achieving the following:
- Tanky, frontline endurance and heavy armor
- Two-handed heavy weapon power
- Combat crowd control abilities
Playing a fighter isn't very far from playing as a Baldur's Gate 3 Barbarian and there's a lot of similarities in how you play, functioning as a melee warrior on the front line of combat, a brawny, bashing tank who can draw the enemy's focus and cut them down when they get too close. However, as a fighter you're a bit more diverse than the barbarian, with a greater pool of abilities, especially depending on the subclass you pick. Ultimately though, you're still a combat machine, with little to contribute outside of combat, while simultaneously thriving the moment swords are drawn.
- Race: Half-Orc
- Highest attributes: Strength, Constitution, Dexterity (in that order)
- Subclass: Battle Master
- Background: Soldier
- Class Skills: Acrobatics, Perception
- Equipment: Two-handed heavy weapons, heavy armor, thrown weapons, longbow
- Fighting Style: Great Weapon Fighting
I've focused here on building a tough, melee-focused fighter. While it's still entirely possible to make a powerful dexterity fighter, if that's something that interests you, you should probably be making a rogue instead to really lean into that. With that in mind, start by picking a half-orc (their Relentless Endurance and Savage Attacks make them perfect melee fighters), and focus on Strength first, with Constitution and Dexterity as secondary priorities (and maybe a little in Wisdom if there's anything else left in the tank). It's also viable to pick a Zariel Tiefling, as their later Smite powers make them good melee warriors.
After that, pick a Soldier - not only is their Athletics skill helpful to have, but all their inspiration comes from combat prowess and great victories, which obviously you're going to be good at. Then pick the skills mentioned above, and grab the biggest, heaviest weapons and armor you can find (I recommend a Greataxe to make the most of Savage Attacks), with the Great Weapon Fighting style to really add some oomph to your strikes.
When it comes to Subclasses at level 3, take the Battle Master. The others are good but ultimately it's the manoeuvres that'll make you incredibly helpful on the battlefield, controlling enemies and making the most out of what you have. Take Trip Attack, Pushing Attack, Menacing Attack and Riposte for a good selection - the fact that you can land these through ranged attacks means that a longbow can be incredibly potent here.
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Later level Fighter builds: Levelling up, you definitely want to take the Great Weapon Master Feat at some point, adding massive damage to your strikes, but I don't recommend multiclassing unless you have something you really want - your stats simply don't support most other classes, so you'll just end up diluting yourself. Instead, keep boosting your Battle Mastery, picking a wider array of abilities, and seek out magic items that will continuously expand your pool of talents, effectively making you a better control and utility Fighter.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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